Warfighter 101: Movement to Contact (2005)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 2
Uitgever: BayonetGames
Ontwerpers: Brant Guillory
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid
Min. Leeftijd: 12
Spelers: 2
Uitgever: BayonetGames
Ontwerpers: Brant Guillory
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Components: Four pages of color rules, four operations orders, two player aids describing the units, one sheet of mounted 7/8" counters (not die cut) and an 11x17" map (double-sided).
Game covers clashes at the National Training Center between a heavy battalion and an OPFOR motor rifle force. Both sides have supporting artillery and helicopter assets attached.
Mechanics are straightforward with both players moving and then firing - damage takes effect after combat. Fire is resolved by rolling a handful of dice, counting the hits and then subtracting the target's armor - units may be stunned, forced to retreat, take losses or be killed outright. The advanced rules add a sort of opportunity fire where a unit may interfere with enemy movement by declaring it as a target (provided the enemy is within a certain distance).
The Operations Orders set up victory conditions and other effects (such as defensive positions) - thus, in a 2 player game, some information will not be shared between players. A blank template for scenario creation is provided and blank forms may be downloaded from the publisher's website.
Game covers clashes at the National Training Center between a heavy battalion and an OPFOR motor rifle force. Both sides have supporting artillery and helicopter assets attached.
Mechanics are straightforward with both players moving and then firing - damage takes effect after combat. Fire is resolved by rolling a handful of dice, counting the hits and then subtracting the target's armor - units may be stunned, forced to retreat, take losses or be killed outright. The advanced rules add a sort of opportunity fire where a unit may interfere with enemy movement by declaring it as a target (provided the enemy is within a certain distance).
The Operations Orders set up victory conditions and other effects (such as defensive positions) - thus, in a 2 player game, some information will not be shared between players. A blank template for scenario creation is provided and blank forms may be downloaded from the publisher's website.
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Warfighter 101: Movement to Contact
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ag.gameitem.lastUpdated: 2025-05-29 07:05:51.911