800: The Game of Verbal Perfection (2006)
Tempo de Jogo: 45
Idade Mín.: 14
Jogadores: 2 - 6
Editora: 800 Board Games LLC
Designers: (Uncredited)
Artistas: Desconhecido
Mecânicas: Dice Rolling
Idade Mín.: 14
Jogadores: 2 - 6
Editora: 800 Board Games LLC
Designers: (Uncredited)
Artistas: Desconhecido
Mecânicas: Dice Rolling
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Created to make your preparation for English exams more fun, 800: The Game of Verbal Perfection features the most commonly found words in over 2400 questions, divided into three levels. The questions are modeled after the verbal SAT in a Trivial Pursuit-like format. You'll increase your vocabulary while having fun with your whole family!
The questions simulate actual questions from the SAT, ACT, GRE, and MAT with a bit of a humorous bent.
A board is placed on the table with an octagon track on it. The track is made up of six rings, each ring, containing spaces that are either a number (the outer ring spaces are "300", with numbers increasing until the final inner space, which is "800"), an arrow, or a "RC" space (Reading Comprehension.) Two decks of cards: the Level Deck and the Reading Comprehension Deck are placed on the table, and each player puts a pawn of their color on one of the arrow spaces on the outer ring. All players roll the dice, with the highest roller going first, with play proceeding clockwise around the table.
On a turn, a player simply rolls the die and moves their pawn counter-clockwise that many spaces. Depending on what space a player lands on, the following occurs:
"RC". Another player reads the passage on the top Reading Comprehension card to another player, and then asks them a question with five choices.
Level Space ("300" through "800"). Another player asks them a question, using the matching question on the top Level card. These questions are ones such as "Machete is to brush as…", and there are five choices to pick from.
Eliminate One: Some level spaces say "eliminate one" on them - and are the same as a normal space, but a player only has to list one wrong answer to get the question correct.
Arrow Space: The player is asked a question from a Level card that is equal to the level of the ring they are currently in. If they get the question correct, they move their pawn one ring further in; if incorrect, one ring out.
No matter what space they landed on, if a player gets the question right, they may roll again and continue.
The game continues until one player gets their pawn into the middle 800 space and answers a question correctly. At this point, all other players gladly crown them the winner.
--gameplay summary from Tom Vasel (see https://www.rpg.net/reviews/archive/12/12318.phtml)
The questions simulate actual questions from the SAT, ACT, GRE, and MAT with a bit of a humorous bent.
A board is placed on the table with an octagon track on it. The track is made up of six rings, each ring, containing spaces that are either a number (the outer ring spaces are "300", with numbers increasing until the final inner space, which is "800"), an arrow, or a "RC" space (Reading Comprehension.) Two decks of cards: the Level Deck and the Reading Comprehension Deck are placed on the table, and each player puts a pawn of their color on one of the arrow spaces on the outer ring. All players roll the dice, with the highest roller going first, with play proceeding clockwise around the table.
On a turn, a player simply rolls the die and moves their pawn counter-clockwise that many spaces. Depending on what space a player lands on, the following occurs:
"RC". Another player reads the passage on the top Reading Comprehension card to another player, and then asks them a question with five choices.
Level Space ("300" through "800"). Another player asks them a question, using the matching question on the top Level card. These questions are ones such as "Machete is to brush as…", and there are five choices to pick from.
Eliminate One: Some level spaces say "eliminate one" on them - and are the same as a normal space, but a player only has to list one wrong answer to get the question correct.
Arrow Space: The player is asked a question from a Level card that is equal to the level of the ring they are currently in. If they get the question correct, they move their pawn one ring further in; if incorrect, one ring out.
No matter what space they landed on, if a player gets the question right, they may roll again and continue.
The game continues until one player gets their pawn into the middle 800 space and answers a question correctly. At this point, all other players gladly crown them the winner.
--gameplay summary from Tom Vasel (see https://www.rpg.net/reviews/archive/12/12318.phtml)
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800: The Game of Verbal Perfection
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ag.gameitem.lastUpdated: 2025-05-24 06:08:45.003