Die!nosaurs (2010)
Playtime: 45
Min. Age: 6
Players: 2 - 4
Publisher: (Self-Published), (Web published)
Designers: Stephen Tavener
Artists: Stephen Tavener
Mechanics: Area Movement, Simulation
Min. Age: 6
Players: 2 - 4
Publisher: (Self-Published), (Web published)
Designers: Stephen Tavener
Artists: Stephen Tavener
Mechanics: Area Movement, Simulation
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A prehistoric simulation game in which your die!nosaurs die!ne, die!vide, and die!versify in the ensuing die!aspora, hopefully causing as many of the opposition as possible to die! in the process.
Each player starts with a group of die!nosaurs in the primordinal soup. As the game progresses, pressure of population will cause the die!nosaurs to spread out across the land mass, die!versifying into different species as they go. Players lose points when their die!nosaurs starve, and gain points when their die!nosaurs eat the enemy.
Winning the game requires a mixture of ecolological management and aggression.
Die!nosaurs is a dice game created for the Chessex tribute dicefest contest, here:
http://www.boardgamegeek.com/thread/459547
To play, you will need 1 chessex dice cube (36 dice) per player. The maps and rules will be uploaded here when finalised.
Each player starts with a group of die!nosaurs in the primordinal soup. As the game progresses, pressure of population will cause the die!nosaurs to spread out across the land mass, die!versifying into different species as they go. Players lose points when their die!nosaurs starve, and gain points when their die!nosaurs eat the enemy.
Winning the game requires a mixture of ecolological management and aggression.
Die!nosaurs is a dice game created for the Chessex tribute dicefest contest, here:
http://www.boardgamegeek.com/thread/459547
To play, you will need 1 chessex dice cube (36 dice) per player. The maps and rules will be uploaded here when finalised.
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ag.gameitem.lastUpdated: 2025-05-22 22:56:17.902