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Bad Bunnies (2015)

Min. Age: 8
Number of Players: 2 - 6
Publisher: Schmidt Spiele
Designers: Jacques Zeimet
Artists: Anne Pätzke
Mechanics: Hand Management
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In Bad Bunnies, players try to play their cards wisely in order to force others out of the round so that they can claim all of the played cards for themselves!
At the start of each round, each player has seven cards in hand, with the cards valued 1-13. The first player plays any card, then calls "Higher" or "Lower"; the next player must play an appropriate card or pass, laying down her cards and stepping out of the round. Instead of playing higher or lower, however, a player can play a card of the same value, saying "Double up", which forces all subsequent players to also play a card of the same value.
Two escape valves exist in the game: A player can always play a 7 — the large joker — no matter what was played previously, with this player calling out "Higher" or "Lower" as normal. A player can play a 1 — the small joker — no matter whether "Higher" or "Lower" was called, but a 1 can't be played on doubled cards; the 1 can itself be doubled, with only a 7 being able to break the doubling.
As soon as all but one player have passed for the round, the round ends and the lone player still in the round receives one point for each played card. A round might also end by players running out of cards in hand, but the final card played in a round that ends this way cannot be a joker (unless a joker was also the next-to-last card). Once a round ends, players have the option to ditch their hand, after which everyone refills their hand to seven cards and a new round begins.
The first player to have at least sixty points wins!
At the start of each round, each player has seven cards in hand, with the cards valued 1-13. The first player plays any card, then calls "Higher" or "Lower"; the next player must play an appropriate card or pass, laying down her cards and stepping out of the round. Instead of playing higher or lower, however, a player can play a card of the same value, saying "Double up", which forces all subsequent players to also play a card of the same value.
Two escape valves exist in the game: A player can always play a 7 — the large joker — no matter what was played previously, with this player calling out "Higher" or "Lower" as normal. A player can play a 1 — the small joker — no matter whether "Higher" or "Lower" was called, but a 1 can't be played on doubled cards; the 1 can itself be doubled, with only a 7 being able to break the doubling.
As soon as all but one player have passed for the round, the round ends and the lone player still in the round receives one point for each played card. A round might also end by players running out of cards in hand, but the final card played in a round that ends this way cannot be a joker (unless a joker was also the next-to-last card). Once a round ends, players have the option to ditch their hand, after which everyone refills their hand to seven cards and a new round begins.
The first player to have at least sixty points wins!
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ag.gameitem.lastUpdated: 2025-05-25 02:55:54.286