Runes of Zun: Promo Card Set 1 (2020)
Playtime: 30
Min. Age: 10
Players: 2 - 4
Publisher: Gobico
Designers: Alex Inoue, Dave Balmer, Eric Trimble
Artists: Unknown
Mechanics: Team-Based Game, Events, Semi-Cooperative Game, Player Elimination, Chaining, Card Play Conflict Resolution, Hand Management, Action / Event
Min. Age: 10
Players: 2 - 4
Publisher: Gobico
Designers: Alex Inoue, Dave Balmer, Eric Trimble
Artists: Unknown
Mechanics: Team-Based Game, Events, Semi-Cooperative Game, Player Elimination, Chaining, Card Play Conflict Resolution, Hand Management, Action / Event
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A set of rare and powerful cards for Runes of Zun. Each card is designed to make gameplay a little crazy. Include one, two, or all three in your Runes of Zun deck to spice up your game. You can even add multiple copies of the three cards – play your way!
“Wild Magic” is unpredictable
Use it as an Action, Reaction, or Modifier – your choice. Draw until you reach the type of card you want and play it. Be careful, though! You have to declare your target first, so you might get unexpected results. You might help an opponent or do harm to yourself.
“Decree” forces all players to do as you do
Raise or lower everyone's HP. Force everyone to draw or discard a card. By the way, this card can be boosted. So imagine making everyone lose 3 HP instead of just 1!
“Anarchy” lets you bend the rules
All players may ignore modifier restrictions on all cards! This card stays on the table until the next time the discards are shuffled into a new deck. Anarchy opens the door for some creative and insane card interactions and combos.
Note: The Kickstarter version has a star on the cards that identify them as from the Kickstarter. Second printing doesn’t.
“Wild Magic” is unpredictable
Use it as an Action, Reaction, or Modifier – your choice. Draw until you reach the type of card you want and play it. Be careful, though! You have to declare your target first, so you might get unexpected results. You might help an opponent or do harm to yourself.
“Decree” forces all players to do as you do
Raise or lower everyone's HP. Force everyone to draw or discard a card. By the way, this card can be boosted. So imagine making everyone lose 3 HP instead of just 1!
“Anarchy” lets you bend the rules
All players may ignore modifier restrictions on all cards! This card stays on the table until the next time the discards are shuffled into a new deck. Anarchy opens the door for some creative and insane card interactions and combos.
Note: The Kickstarter version has a star on the cards that identify them as from the Kickstarter. Second printing doesn’t.
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The game was also published under these names:
Runes of Zun: Promo Card Set 1
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ag.gameitem.lastUpdated: 2025-05-26 08:02:55.01