Morocco (2016)

Image du jeu 419cd83f96ec31c10196ee8818b50a13_thb.jpg Temps de jeu: 45
Age min.: 13
Joueurs: 2 - 5
Editeur: Eagle-Gryphon Games
Concepteurs: Matt Riddle, Ben Pinchback
Artistes: Adam P. McIver
Mécaniques: Area Majority / Influence, Tile Placement

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles.

It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls.

In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers.

Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market.



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ag.gameitem.lastUpdated: 2025-05-23 04:18:07.284