Mad Scientists! (2016)
Playtime: 45
Min. Age: 7
Players: 2 - 6
Publisher: Adamation Gaming
Designers: Adam White
Artists: Unknown
Mechanics: Deck, Bag, and Pool Building, Open Drafting, Player Elimination
Min. Age: 7
Players: 2 - 6
Publisher: Adamation Gaming
Designers: Adam White
Artists: Unknown
Mechanics: Deck, Bag, and Pool Building, Open Drafting, Player Elimination
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Test your patience with this 2-6 player card drafting game.
Each player controls a scientist that has one thing on their mind... Irritating the other scientists! This frustratingly fun card game takes aim at the family audience, and is most fun with 6 players.
There are two decks (a community deck and an idea deck), and six 20 sided die that come in each game.
At the beginning of each game, a player receives ten cards. Each player will roll their die and whoever rolls the highest goes first. This will continue clockwise.
From the community deck players find resources to help them along with making their awesome ideas come to life!
To create an idea, each player will need 1 lab coat, 2 schematics, and 2 chemical sets.
In the idea deck are patience testers. Everything from monsters, contraptions, to your favorite TV show!
When coming up with an idea, you never know what you'll get. Idea cards are marked with a + or - on them and can either be played against a player, or on yourself.
When playing a - against a player, this will make their patience go down. Say you come up with a -3 patience card and you play it against someone. Their patience die will go down from 20 to 17.
Also in the deck, are + patience cards. If your patience die is at 17 and you play a +2, you will turn your die back to 19. Players may not go above 20. If a player reaches or goes past 0, the player has lost all patience and is mad. (They are out)
Each player controls a scientist that has one thing on their mind... Irritating the other scientists! This frustratingly fun card game takes aim at the family audience, and is most fun with 6 players.
There are two decks (a community deck and an idea deck), and six 20 sided die that come in each game.
At the beginning of each game, a player receives ten cards. Each player will roll their die and whoever rolls the highest goes first. This will continue clockwise.
From the community deck players find resources to help them along with making their awesome ideas come to life!
To create an idea, each player will need 1 lab coat, 2 schematics, and 2 chemical sets.
In the idea deck are patience testers. Everything from monsters, contraptions, to your favorite TV show!
When coming up with an idea, you never know what you'll get. Idea cards are marked with a + or - on them and can either be played against a player, or on yourself.
When playing a - against a player, this will make their patience go down. Say you come up with a -3 patience card and you play it against someone. Their patience die will go down from 20 to 17.
Also in the deck, are + patience cards. If your patience die is at 17 and you play a +2, you will turn your die back to 19. Players may not go above 20. If a player reaches or goes past 0, the player has lost all patience and is mad. (They are out)
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ag.gameitem.lastUpdated: 2025-05-25 17:34:09.843