The Habit of Victory: From Warsaw to Eylau to Friedland, 1806-7 (2007)

Min. wiek: 0
Gracze: 2
Wydawca: OSG (Operational Studies Group)
Projektanci: Kevin Zucker, Mark Herman
Artyści: Mark Simonitch, Joe Youst, Knut Grünitz, Antoine-Jean Gros
Mechaniki: Campaign / Battle Card Driven, Hexagon Grid, Simulation, Dice Rolling
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THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807
Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards.
Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall.
Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance.
Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland.
Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland.
A massive Grand Scenario of up to 69 turns.
During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy.
GAME SYSTEM CNS 2x
- scale = 6 km (3.75 mi)/hex,
- time = 3 days/GT,
- strength = 3,000 men/SP.
COMPONENTS
One 22 x 34" map in four colors
280 two-sided leaders, units and markers
100 playing cards that represent March Orders the players can issue
56 pages of rules including campaign analysis, designers notes and more
French, Russian and Prussian Organization Displays
Turn Record, Coalition and French Record Tracks
Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards.
Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall.
Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance.
Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland.
Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland.
A massive Grand Scenario of up to 69 turns.
During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy.
GAME SYSTEM CNS 2x
- scale = 6 km (3.75 mi)/hex,
- time = 3 days/GT,
- strength = 3,000 men/SP.
COMPONENTS
One 22 x 34" map in four colors
280 two-sided leaders, units and markers
100 playing cards that represent March Orders the players can issue
56 pages of rules including campaign analysis, designers notes and more
French, Russian and Prussian Organization Displays
Turn Record, Coalition and French Record Tracks
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ag.gameitem.lastUpdated: 2025-05-20 02:12:48.337