Dungeon Universalis (2019)
Czas gry: 180
Min. wiek: 12
Gracze: 1 - 6
Wydawca: Ludic Dragon Games
Projektanci: Oscar Bribian
Artyści: Juanjo Gracia Rocher, Márton Gyula Kiss, Black Scroll, Anton Vermeulen, Jose David Lanza Cebrian, Dean Spencer, Víctor Manuel Leza Moreno, Gary Dupuis, William McAusland, James Shields, Brett Neufeld, Daniel Comerci, Brian Brinlee, Valerio Korax Carbone, Claudio Casini, Rick Hershey, Jacob Blackmon, Jayaraj Paul, Eric Lofgren, Louis Porter, Jr. Design Studio, Arber Dyrmishi, Lunstream, Matt Morrow, Maciej Zagorski
Mechaniki: Modular Board, Variable Player Powers, Cooperative Game, Grid Movement, Role Playing, Open Drafting, Dice Rolling, Action Points, Action Queue
Min. wiek: 12
Gracze: 1 - 6
Wydawca: Ludic Dragon Games
Projektanci: Oscar Bribian
Artyści: Juanjo Gracia Rocher, Márton Gyula Kiss, Black Scroll, Anton Vermeulen, Jose David Lanza Cebrian, Dean Spencer, Víctor Manuel Leza Moreno, Gary Dupuis, William McAusland, James Shields, Brett Neufeld, Daniel Comerci, Brian Brinlee, Valerio Korax Carbone, Claudio Casini, Rick Hershey, Jacob Blackmon, Jayaraj Paul, Eric Lofgren, Louis Porter, Jr. Design Studio, Arber Dyrmishi, Lunstream, Matt Morrow, Maciej Zagorski
Mechaniki: Modular Board, Variable Player Powers, Cooperative Game, Grid Movement, Role Playing, Open Drafting, Dice Rolling, Action Points, Action Queue
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A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
—description from the publisher (slightly edited)
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Dungeon Universalis
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ag.gameitem.lastUpdated: 2025-05-31 16:53:50.895