Rivalry of Local Barons (2014)

Min. Age: 0
Players: 3 - 4
Publisher: Kokusai-Tsushin Co., Ltd. (国際通信社)
Designers: Masayoshi Imura
Artists: Tachibana Reiji
Mechanics: Dice Rolling, Simulation, Variable Player Powers, Area Majority / Influence
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Issue game of Wargame Japanese History #22.
Strategic level wargame of the Japanese Sengoku period.
The basic game concept is inspired from History of the World, and has a shorter playtime and is simpler.
Each turn, players select one of the six revealed warlord cards. The top order card can be taken free, but the second or later card requires a "Heaven's will" chit. These chits can be taken by the later chooser of the skipped cards.
Each warlord card has a strength and special abilities, and also attached a support card.
The battle is resolved by a die with a very simple combat result table.
The winner is determined by victory points, earned for the control of provinces and other bonuses.
Strategic level wargame of the Japanese Sengoku period.
The basic game concept is inspired from History of the World, and has a shorter playtime and is simpler.
Each turn, players select one of the six revealed warlord cards. The top order card can be taken free, but the second or later card requires a "Heaven's will" chit. These chits can be taken by the later chooser of the skipped cards.
Each warlord card has a strength and special abilities, and also attached a support card.
The battle is resolved by a die with a very simple combat result table.
The winner is determined by victory points, earned for the control of provinces and other bonuses.
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ag.gameitem.lastUpdated: 2025-05-20 12:10:15.259