Scythe: The Rise of Fenris (2018)
Playtime: 150
Min. Age: 12
Players: 1 - 5
Publisher: Korea Boardgames, Ghenos Games, Albi, Maldito Games, Matagot, Arclight Games, Galápagos Jogos, CrowD Games, Delta Vision Publishing, PHALANX, Surfin' Meeple China, Stonemaier Games, Feuerland Spiele
Designers: Jamey Stegmaier, Ryan Lopez DeVinaspre
Artists: Jakub Rozalski
Mechanics: Area Majority / Influence, Solo / Solitaire Game, Cooperative Game, Scenario / Mission / Campaign Game, Variable Player Powers, Campaign / Battle Card Driven
Min. Age: 12
Players: 1 - 5
Publisher: Korea Boardgames, Ghenos Games, Albi, Maldito Games, Matagot, Arclight Games, Galápagos Jogos, CrowD Games, Delta Vision Publishing, PHALANX, Surfin' Meeple China, Stonemaier Games, Feuerland Spiele
Designers: Jamey Stegmaier, Ryan Lopez DeVinaspre
Artists: Jakub Rozalski
Mechanics: Area Majority / Influence, Solo / Solitaire Game, Cooperative Game, Scenario / Mission / Campaign Game, Variable Player Powers, Campaign / Battle Card Driven
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Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
—description from the publisher
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.
—description from the publisher
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The game was also published under these names:
Scythe: A Fenris felemelkedése ,
Scythe: Fenris Powstaje ,
鐮刀戰爭:惡狼的崛起 ,
Scythe: Vzestup Fenrise ,
サイズ-大鎌戦役-拡張 フェンリス襲来 ,
Серп: Восхождение Фенриса ,
Scythe: L'Éveil de Fenris ,
Scythe: Aufstand der Fenris ,
Scythe: Aufstieg der Fenris ,
Scythe: A Ascensão dos Fenris ,
Scythe: Le Réveil de Fenris ,
Scythe: The Rise of Fenris ,
Scythe: El auge de Fenris ,
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ag.gameitem.lastUpdated: 2025-05-18 05:34:04.811