The Greek Civil War, 1947-49 (2014)
Speeltijd: 240
Min. Leeftijd: 0
Spelers: 2
Uitgever: Kokusai-Tsushin Co., Ltd. (国際通信社), Decision Games (I)
Ontwerpers: Brian Train
Kunstenaars: Joe Youst
Mechanismen: Area Movement, Area Majority / Influence, Hexagon Grid
Min. Leeftijd: 0
Spelers: 2
Uitgever: Kokusai-Tsushin Co., Ltd. (国際通信社), Decision Games (I)
Ontwerpers: Brian Train
Kunstenaars: Joe Youst
Mechanismen: Area Movement, Area Majority / Influence, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The Greek Civil War, 1947-49 is a game for two players simulating the 1947-49 conflict between the government of Greece and the DSE (Dimokratikos Stratos Elladas, or “Greek Democratic Army”), the fighting organization controlled by the Greek Communist Party. During the game, the DSE Player tries to erode the power of the Greek authorities and replace their governing structures with his own, while the Government player tries to contain this threat to civil society with civilian police and the servicemen and reservists of the Greek National Army (GNA).
Central to play of the game is the Political Index (PI). Both players maintain each maintain their own PI during the game. A player’s PI is a quantification of the level of support or commitment the Greek “man in the taverna” is willing to give him (as opposed to other political movements or methods) as an agent of social change – or guarantor of security. For the Government player, his PI is also a measure of the stability of the political regime. PIs are measured in Political Points (PP) and recorded on the Record Track. PIs change constantly during the course of the game depending on events and who controls various territory. The highest level is 99, and the lowest is 0. If either player's PI reaches 0 at any point in the game, he is deemed to have reached the point of political collapse for his side, and the game ends.
The game map shows mainland Greece, divided into Regions, and parts of the adjoining countries to the north (Albania, Yugoslavia, Bulgaria).
Components: One 22" x 34" map & 280 counters
Published with Modern War #11 (March 2014).
Central to play of the game is the Political Index (PI). Both players maintain each maintain their own PI during the game. A player’s PI is a quantification of the level of support or commitment the Greek “man in the taverna” is willing to give him (as opposed to other political movements or methods) as an agent of social change – or guarantor of security. For the Government player, his PI is also a measure of the stability of the political regime. PIs are measured in Political Points (PP) and recorded on the Record Track. PIs change constantly during the course of the game depending on events and who controls various territory. The highest level is 99, and the lowest is 0. If either player's PI reaches 0 at any point in the game, he is deemed to have reached the point of political collapse for his side, and the game ends.
The game map shows mainland Greece, divided into Regions, and parts of the adjoining countries to the north (Albania, Yugoslavia, Bulgaria).
Components: One 22" x 34" map & 280 counters
Published with Modern War #11 (March 2014).
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The Greek Civil War, 1947-49
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ag.gameitem.lastUpdated: 2025-05-24 03:15:59.673