1830 Lummerland (1986)
Speeltijd: 60
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: (Web published)
Ontwerpers: Kay-Viktor Stegemann
Kunstenaars: Onbekend
Mechanismen: Stock Holding, Auction / Bidding, Network and Route Building, Tile Placement
Min. Leeftijd: 0
Spelers: 2 - 4
Uitgever: (Web published)
Ontwerpers: Kay-Viktor Stegemann
Kunstenaars: Onbekend
Mechanismen: Stock Holding, Auction / Bidding, Network and Route Building, Tile Placement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Lummerland is an island from the novel for children 'Jim Button and Luke the Engine Driver (Jim Knopf und Lukas der Lokomotivführer)' by Michael Ende.
In the original map the hexes are named after the figures in the novel
C4 = Jim Knopf (came to the island by post),
C8 = Lukas, the engine driver,
C6 = Alfons, quarter to twelfth (the king),
D7 = Mr. Sleeve ,
B5 = Mrs. Waas (has a little shop).
In principle the rules of 1830, an 18xx game, apply. The tiles of 1830 are used, although not all of them will be needed.
There is only one private company, the "Mailship". Its price is 20$ and it has the characteristic of the "Schuylkill Valley". No Hex is blocked by the Mailship.
There are only two Corporations: "Jim Knopf" (JK) and "Lukas, the engine driver" (LL). Both corporations may build a station at C6 beside their home stations.
There are the following trains: Two 2, and one 3, 4, 5, 6, Diesel each. In the phase "purchase of trains" a corporation may buy only one train.
Wenn the 5-train is bought Mrs Waas bakes a "Gugelhupf" (A kind of cake in a special shape). In the following Operating Round B5 is worth 20$.
The total money is 2000$, 1200$ are divided between the players in the beginning.
At the start of the game each player may make a bid. The player with the highest bid chooses his seat first. The other player follow in order of their bids. If two or more players have the same bid, roll a dice. In the end of the game the bids are subtracted from the money of the players.
In the original map the hexes are named after the figures in the novel
C4 = Jim Knopf (came to the island by post),
C8 = Lukas, the engine driver,
C6 = Alfons, quarter to twelfth (the king),
D7 = Mr. Sleeve ,
B5 = Mrs. Waas (has a little shop).
In principle the rules of 1830, an 18xx game, apply. The tiles of 1830 are used, although not all of them will be needed.
There is only one private company, the "Mailship". Its price is 20$ and it has the characteristic of the "Schuylkill Valley". No Hex is blocked by the Mailship.
There are only two Corporations: "Jim Knopf" (JK) and "Lukas, the engine driver" (LL). Both corporations may build a station at C6 beside their home stations.
There are the following trains: Two 2, and one 3, 4, 5, 6, Diesel each. In the phase "purchase of trains" a corporation may buy only one train.
Wenn the 5-train is bought Mrs Waas bakes a "Gugelhupf" (A kind of cake in a special shape). In the following Operating Round B5 is worth 20$.
The total money is 2000$, 1200$ are divided between the players in the beginning.
At the start of the game each player may make a bid. The player with the highest bid chooses his seat first. The other player follow in order of their bids. If two or more players have the same bid, roll a dice. In the end of the game the bids are subtracted from the money of the players.
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ag.gameitem.lastUpdated: 2025-05-25 21:07:22.135