Length x Wit (2014)
Speeltijd: 60
Min. Leeftijd: 13
Spelers: 2 - 6
Uitgever: Tinderbox Entertainment, LLC
Ontwerpers: Dave Myers
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Push Your Luck
Min. Leeftijd: 13
Spelers: 2 - 6
Uitgever: Tinderbox Entertainment, LLC
Ontwerpers: Dave Myers
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Push Your Luck
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"The Word Game Preferred by Ladies and Gentlemen of Rare Distinction."
A dice and tile press-your-luck word game for 2-6 players. Using a combination of wooden tiles and artisan dice, players attempt to create words based on their dice roll. Each letter die multiplies the word score. Players must then decide whether to stop and score or draw another die, roll again, and risk it all!
Each letter and die has a point value similar to Scrabble. The twist is in the multiplication of your score by the number of letter dice used.
In each round, the player begins by rolling one die. The player uses that die and nine wooden tiles to make a single word. The player can stop there and score, or bank the used tiles to score later, take an additional die, roll both dice, and make a new word with the remaining tiles. This new word will now be scored with a multiplier of 2 (with 2 dice). Players can continue with this adding dice and making words as long as they have tiles left. If a player fails to make a word, they score only their banked tiles with no multipliers.
A dice and tile press-your-luck word game for 2-6 players. Using a combination of wooden tiles and artisan dice, players attempt to create words based on their dice roll. Each letter die multiplies the word score. Players must then decide whether to stop and score or draw another die, roll again, and risk it all!
Each letter and die has a point value similar to Scrabble. The twist is in the multiplication of your score by the number of letter dice used.
In each round, the player begins by rolling one die. The player uses that die and nine wooden tiles to make a single word. The player can stop there and score, or bank the used tiles to score later, take an additional die, roll both dice, and make a new word with the remaining tiles. This new word will now be scored with a multiplier of 2 (with 2 dice). Players can continue with this adding dice and making words as long as they have tiles left. If a player fails to make a word, they score only their banked tiles with no multipliers.
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ag.gameitem.lastUpdated: 2025-05-22 03:33:55.888