Where Many Were (2023)
Speeltijd: 0
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Morningstar Productions
Ontwerpers: Matt Moran
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Simulation
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Morningstar Productions
Ontwerpers: Matt Moran
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Where Many Were is a fast-playing set of big battle rules for the American Civil War that fits on just two pages.
Each base/element represents one battalion or regiment, and while they’re centred in the combat rules, command and control relies on divisional, corps, and army generals successfully manoeuvring their brigades. This lets brave & lucky units shine – as they did historically – while players grapple with the difficulty of commanding armies far larger & better-armed than their inherited staff systems were prepared for – as generals did historically!
The game features:
Central “poker dice” mechanic keeps a Western flavour to all resolution.
Command initiative system that introduces battlefield friction and even makes solo play fun and challenging.
Simple but layered unit characteristics that interact flavourfully on the table, but can quickly be used to translate historical orders of battle into playable rosters.
Integrated casualty and morale mechanics to keep the game flowing.
A roster sheet to easily track the details of your force.
-Description from the publisher's website
Each base/element represents one battalion or regiment, and while they’re centred in the combat rules, command and control relies on divisional, corps, and army generals successfully manoeuvring their brigades. This lets brave & lucky units shine – as they did historically – while players grapple with the difficulty of commanding armies far larger & better-armed than their inherited staff systems were prepared for – as generals did historically!
The game features:
Central “poker dice” mechanic keeps a Western flavour to all resolution.
Command initiative system that introduces battlefield friction and even makes solo play fun and challenging.
Simple but layered unit characteristics that interact flavourfully on the table, but can quickly be used to translate historical orders of battle into playable rosters.
Integrated casualty and morale mechanics to keep the game flowing.
A roster sheet to easily track the details of your force.
-Description from the publisher's website
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Where Many Were
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ag.gameitem.lastUpdated: 2025-05-17 23:36:14.785