Destroy All Monsters (1998)
Tempo de Jogo: 120
Idade Mín.: 0
Jogadores: 2 - 8
Editora: (Web published)
Designers: John Xavier Crimmins
Artistas: John Xavier Crimmins
Mecânicas: Measurement Movement, Scenario / Mission / Campaign Game, Variable Player Powers, Turn Order: Random, Three Dimensional Movement, Variable Set-up, Dice Rolling, Paper-and-Pencil, Player Elimination
Idade Mín.: 0
Jogadores: 2 - 8
Editora: (Web published)
Designers: John Xavier Crimmins
Artistas: John Xavier Crimmins
Mecânicas: Measurement Movement, Scenario / Mission / Campaign Game, Variable Player Powers, Turn Order: Random, Three Dimensional Movement, Variable Set-up, Dice Rolling, Paper-and-Pencil, Player Elimination
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Take control of a rampaging monster and destroy other monsters or just crush a city and puny Humans.
To begin playing Destroy All Monsters, you need the following things:
A Gaming Board. Preferably with some kind of urban terrain, but use whatever you have.
2 of 9 Monsters. One per player. These can be of any scale that the players desire, but should be in scale with each other and with the terrain.
Cotton, for representing smoke, ooze, webbing, or other, less mentionable, substances.
A Record Sheet for each Monster. These should be prepared sometime before actual play begins.
Pencils, for recording changes to the above mentioned record sheets.
A Vast Quantity of Six-Sided Dice. You're gonna need 'em.
Something to Represent Power Points. Small tokens of some sort. Beads or Glass Blebs would be ideal. These will be kept in a common pool, and distributed to individual players
as necessary.
Numbered Chits, and Something to mix them in, so that players may determine when it is their turn to move.
To beat all other Monsters present into unconsciousness. And to step on a few humans, while you're at it.
To begin playing Destroy All Monsters, you need the following things:
A Gaming Board. Preferably with some kind of urban terrain, but use whatever you have.
2 of 9 Monsters. One per player. These can be of any scale that the players desire, but should be in scale with each other and with the terrain.
Cotton, for representing smoke, ooze, webbing, or other, less mentionable, substances.
A Record Sheet for each Monster. These should be prepared sometime before actual play begins.
Pencils, for recording changes to the above mentioned record sheets.
A Vast Quantity of Six-Sided Dice. You're gonna need 'em.
Something to Represent Power Points. Small tokens of some sort. Beads or Glass Blebs would be ideal. These will be kept in a common pool, and distributed to individual players
as necessary.
Numbered Chits, and Something to mix them in, so that players may determine when it is their turn to move.
To beat all other Monsters present into unconsciousness. And to step on a few humans, while you're at it.
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