The Game of Life (1960)
Temps de jeu: 60
Age min.: 8
Joueurs: 2 - 6
Editeur: Target, MB Juegos, Estrela, MB Spellen, Tomy Company, Ltd. (Takara Tomy), John Sands Pty Ltd, MB Giochi, Kod Kod, Winning Moves Games (USA), MB spel, MB Jeux, Alga, MB Spiele, El Greco, Basic Fun, Inc., Korea Boardgames, Milton Bradley, Juegos Scala SA, Hasbro
Concepteurs: Reuben Klamer, Bill Markham
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Events, Simulation
Age min.: 8
Joueurs: 2 - 6
Editeur: Target, MB Juegos, Estrela, MB Spellen, Tomy Company, Ltd. (Takara Tomy), John Sands Pty Ltd, MB Giochi, Kod Kod, Winning Moves Games (USA), MB spel, MB Jeux, Alga, MB Spiele, El Greco, Basic Fun, Inc., Korea Boardgames, Milton Bradley, Juegos Scala SA, Hasbro
Concepteurs: Reuben Klamer, Bill Markham
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Events, Simulation
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This game attempts to mirror life events many people go through from going to college, raising a
family, buying a home, working and retiring.
The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollar amounts on them. Additionally the first person to complete the course gets additional money tokens.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.
Note -- this entry covers many versions of the game with different rule sets. In general, the newer the printing the gentler the rules. The 1960s original can be quite brutal if the players choose to act on all the options made available to them. The most recent versions are suitable for young children without parental supervision.
The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollar amounts on them. Additionally the first person to complete the course gets additional money tokens.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.
Note -- this entry covers many versions of the game with different rule sets. In general, the newer the printing the gentler the rules. The 1960s original can be quite brutal if the players choose to act on all the options made available to them. The most recent versions are suitable for young children without parental supervision.
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ag.gameitem.lastUpdated: 2025-05-15 19:47:11.356