Mansions of Madness: Call of the Wild (2013)
Temps de jeu: 180
Age min.: 13
Joueurs: 2 - 5
Editeur: Heidelberger Spieleverlag, Giochi Uniti, Fantasy Flight Games, Edge Entertainment, Galakta, Arclight Games
Concepteurs: Corey Konieczka
Artistes: Henning Ludvigsen, Christopher Burdett
Mécaniques: Role Playing, Cooperative Game, Team-Based Game, Modular Board, Dice Rolling, Hand Management, Variable Player Powers, Pick-up and Deliver, Area Movement
Age min.: 13
Joueurs: 2 - 5
Editeur: Heidelberger Spieleverlag, Giochi Uniti, Fantasy Flight Games, Edge Entertainment, Galakta, Arclight Games
Concepteurs: Corey Konieczka
Artistes: Henning Ludvigsen, Christopher Burdett
Mécaniques: Role Playing, Cooperative Game, Team-Based Game, Modular Board, Dice Rolling, Hand Management, Variable Player Powers, Pick-up and Deliver, Area Movement
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Game description from the publisher:
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
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ag.gameitem.lastUpdated: 2025-05-18 17:43:38.781