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Mansions of Madness: Call of the Wild (2013)
Czas gry: 180
Min. wiek: 13
Gracze: 2 - 5
Wydawca: Edge Entertainment, Arclight Games, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Projektanci: Corey Konieczka
Artyści: Christopher Burdett, Henning Ludvigsen
Mechaniki: Cooperative Game, Variable Player Powers, Role Playing, Dice Rolling, Hand Management, Area Movement, Pick-up and Deliver, Modular Board, Team-Based Game
Min. wiek: 13
Gracze: 2 - 5
Wydawca: Edge Entertainment, Arclight Games, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag
Projektanci: Corey Konieczka
Artyści: Christopher Burdett, Henning Ludvigsen
Mechaniki: Cooperative Game, Variable Player Powers, Role Playing, Dice Rolling, Hand Management, Area Movement, Pick-up and Deliver, Modular Board, Team-Based Game
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Game description from the publisher:
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
"Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. These beings were seldom glimpsed, but evidences of their presence were reported by those who had ventured farther than usual up the slopes of certain mountains or into certain deep, steep-sided gorges that even the wolves shunned." –H.P. Lovecraft, "The Whisperer in Darkness"
Venture into the unknown with Mansions of Madness: Call of the Wild! Five new scenarios and eleven double-sided board tiles plunge investigators into the mysterious backwoods, shaking the foundations of what players have come to expect. The keeper has even more surprises at his disposal, and at times must solve ritual puzzles and seek out clues. A focus on outdoor maps encourages non-linear exploration, and new Allies assist in combat while driving the macabre narrative. Survive the wilderness in Call of the Wild!
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ag.gameitem.lastUpdated: 2025-05-18 17:43:38.781