Rampant Colonialism! (1995)
Tiempo de Juego: 0
Edad Mínima: 12
Jugadores: 2 - 8
Editor: Flagship Games (US), Scale Creep Miniatures
Diseñadores: Rod Thomson
Artistas: Desconocido
Mecánicas: Dice Rolling, Measurement Movement, Simulation
Edad Mínima: 12
Jugadores: 2 - 8
Editor: Flagship Games (US), Scale Creep Miniatures
Diseñadores: Rod Thomson
Artistas: Desconocido
Mecánicas: Dice Rolling, Measurement Movement, Simulation
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Miniatures rules for the Colonial Period (late 19th Century).
Rampant Colonialism! was designed to recreate colonial engagements both real and fictional with miniature figures.
While these rules were written with 15mm figures in mind, there are just as well used with 20mm and 25mm figures.
The period covered by these rules includes the French and Indian Wars through the late 19th Century, and even beyond into the early 20th Century for such conflicts as the Boxer Rebellion, and the African and Middle Eastern theaters of World War I.
Rampant Colonialism can be played with two or more players, and in fact makes a great multi-player game.
Each side is organized into a number of units, and optional command and control rules have been provided to maintain a chain of command for issuing and receiving orders.
Individual models are also used, and include officers/leaders, NCO's, sharp shooters and heroic individuals.
During a turn, a unit may move, fire and/or engage in melee with the enemy.
All combat is resolved with the use of a ten-sided die.
The weapon chart covers everything from black powder muzzle-loaders through magazine-fed rifles using smokeless powder.
There are also rules for cannon (both muzzle and breach loading) and machine guns.
The lists in the book include:
The French & Indian Wars
The Asante War, 1874
Second Afghan War, 1879
Zulu War, 1879
First Boer War, 1881
Sudan, 1885
Boxer Rebellion, 1900
WWI in the Middle East and Africa, 1914-1918
Best of all, the rules are simple, and they play quickly.
If playing Rampant Colonialism doesn't cut down on the "rules lawyering" syndrome in your gaming group, we'll eat our pith helmets!
–Description from publisher
Rampant Colonialism! was designed to recreate colonial engagements both real and fictional with miniature figures.
While these rules were written with 15mm figures in mind, there are just as well used with 20mm and 25mm figures.
The period covered by these rules includes the French and Indian Wars through the late 19th Century, and even beyond into the early 20th Century for such conflicts as the Boxer Rebellion, and the African and Middle Eastern theaters of World War I.
Rampant Colonialism can be played with two or more players, and in fact makes a great multi-player game.
Each side is organized into a number of units, and optional command and control rules have been provided to maintain a chain of command for issuing and receiving orders.
Individual models are also used, and include officers/leaders, NCO's, sharp shooters and heroic individuals.
During a turn, a unit may move, fire and/or engage in melee with the enemy.
All combat is resolved with the use of a ten-sided die.
The weapon chart covers everything from black powder muzzle-loaders through magazine-fed rifles using smokeless powder.
There are also rules for cannon (both muzzle and breach loading) and machine guns.
The lists in the book include:
The French & Indian Wars
The Asante War, 1874
Second Afghan War, 1879
Zulu War, 1879
First Boer War, 1881
Sudan, 1885
Boxer Rebellion, 1900
WWI in the Middle East and Africa, 1914-1918
Best of all, the rules are simple, and they play quickly.
If playing Rampant Colonialism doesn't cut down on the "rules lawyering" syndrome in your gaming group, we'll eat our pith helmets!
–Description from publisher
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ag.gameitem.lastUpdated: 2025-05-15 20:26:24.436