101 Dalmatians (1994)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2 - 4
Editore: Tormont
Designer: Diane Mineau
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Età Min.: 0
Giocatori: 2 - 4
Editore: Tormont
Designer: Diane Mineau
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
Cruella hired Horace and Jasper to kidnap lots of Dalmatian puppies. She wants to make a fur coat out of them. Can you help Perdita and Pongo find all of them and bring them back home?
Published as part of Disney's Giant Board Game Book, 101 Dalmatians is a roll-and-move game where players take the part of the Dalmatian parents Pongo and Perdita, trying to save their puppies from the evil Cruella de Vil. Each player in turn presses the "electronic die" which generates a random number from 1 to 6 to move two markers representing the dogs simultaneously along a track, trying to reach the end and be save their offspring. Along the way, they may land on black paw prints or white paw prints, which move them back or forward six spaces respectively. Other spaces may also move them forward or backward or cause loss or gain of turns. If a player lands on another marker, they move back five spaces. A small element of strategy is added by the ability to move either marker, offering the choice to move the marker that will land on an advantageous space or avoid a negative space.
Published as part of Disney's Giant Board Game Book, 101 Dalmatians is a roll-and-move game where players take the part of the Dalmatian parents Pongo and Perdita, trying to save their puppies from the evil Cruella de Vil. Each player in turn presses the "electronic die" which generates a random number from 1 to 6 to move two markers representing the dogs simultaneously along a track, trying to reach the end and be save their offspring. Along the way, they may land on black paw prints or white paw prints, which move them back or forward six spaces respectively. Other spaces may also move them forward or backward or cause loss or gain of turns. If a player lands on another marker, they move back five spaces. A small element of strategy is added by the ability to move either marker, offering the choice to move the marker that will land on an advantageous space or avoid a negative space.
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ag.gameitem.lastUpdated: 2025-05-23 09:48:38.739