Project Luna (2021)
Temps de jeu: 240
Age min.: 12
Joueurs: 1 - 4
Editeur: (Looking for a publisher)
Concepteurs: Aleksandar Matić
Artistes: Aleksandar Matić
Mécaniques: Dice Rolling, Card Play Conflict Resolution, Market, Hexagon Grid, Solo / Solitaire Game, Deck, Bag, and Pool Building, Tile Placement, Tech Trees / Tech Tracks
Age min.: 12
Joueurs: 1 - 4
Editeur: (Looking for a publisher)
Concepteurs: Aleksandar Matić
Artistes: Aleksandar Matić
Mécaniques: Dice Rolling, Card Play Conflict Resolution, Market, Hexagon Grid, Solo / Solitaire Game, Deck, Bag, and Pool Building, Tile Placement, Tech Trees / Tech Tracks
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In the near future, corporations of Earth get the mandate to explore and exploit the Moon for resources and science in order to push forward humanity's dream of living among the stars. You, as a player, are placed in a position of a manager on Luna.
Your job is to, first, make your colony as self sustaining as possible by playing different projects, making way for advanced industries and science that build up the prestige of your company - the main parameter for determining the victor in the end. Everything in game is based on hard science - no sci-fi elements included.
During the turn, players have a lot of options - playing cards, rolling dice to research new tech and build decks of cards, place buildings on the map and move units on the same map. They can trade on a common and ever changing market, start missions (represented by some other cards) on distant planets, and finish tasks from the common deck.
The game ends when any player finishes a series of secret task (agendas) that he gets via cards at the game's start. That turn becomes the last one.
The player wins by accumulating the most victory points (prestige points in game) that are gathered through various actions during the game.
Your job is to, first, make your colony as self sustaining as possible by playing different projects, making way for advanced industries and science that build up the prestige of your company - the main parameter for determining the victor in the end. Everything in game is based on hard science - no sci-fi elements included.
During the turn, players have a lot of options - playing cards, rolling dice to research new tech and build decks of cards, place buildings on the map and move units on the same map. They can trade on a common and ever changing market, start missions (represented by some other cards) on distant planets, and finish tasks from the common deck.
The game ends when any player finishes a series of secret task (agendas) that he gets via cards at the game's start. That turn becomes the last one.
The player wins by accumulating the most victory points (prestige points in game) that are gathered through various actions during the game.
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Project Luna
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ag.gameitem.lastUpdated: 2025-05-20 00:53:37.507