Räuber und Gendarm / Schwarzer Mann (0)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: F.X. Schmid
Ontwerpers: Onbekend
Kunstenaars: Wilfried Egly
Mechanismen: Static Capture, Grid Movement
Min. Leeftijd: 0
Spelers: 2
Uitgever: F.X. Schmid
Ontwerpers: Onbekend
Kunstenaars: Wilfried Egly
Mechanismen: Static Capture, Grid Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Räuber u. Gendarm
Each player has 8 tokens. The robber player places his tokens on the 8 gray spaces. The gendarme player starts from the red spaces. Movement is one space per turn or one or more jumps over friendly or opposite tokens. Opposite tokens are turned over to change sides and may be placed on any free space.
The game ends if one player has no more tokens or if one player can't move anymore. The player with the most tokens left wins the game.
Schwarzer Mann
The black man player gets 2 tokens and places them on gray spaces. The children player places his 14 tokens on the red spaces on one side of the board. The children may move only, the black men may move or jump. If a black man jumps over a child, it's token is turned over and transforms into a black man. The game ends, if 7 of them reach the red spaces on the black men's side of the board or if the black men transform all children. It also ends, if the black men block the remaining children so that theay arent able to reach their destination spaces. After two games with changed roles the player who has moved the most cildren to their destinations wins the game.
Each player has 8 tokens. The robber player places his tokens on the 8 gray spaces. The gendarme player starts from the red spaces. Movement is one space per turn or one or more jumps over friendly or opposite tokens. Opposite tokens are turned over to change sides and may be placed on any free space.
The game ends if one player has no more tokens or if one player can't move anymore. The player with the most tokens left wins the game.
Schwarzer Mann
The black man player gets 2 tokens and places them on gray spaces. The children player places his 14 tokens on the red spaces on one side of the board. The children may move only, the black men may move or jump. If a black man jumps over a child, it's token is turned over and transforms into a black man. The game ends, if 7 of them reach the red spaces on the black men's side of the board or if the black men transform all children. It also ends, if the black men block the remaining children so that theay arent able to reach their destination spaces. After two games with changed roles the player who has moved the most cildren to their destinations wins the game.
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ag.gameitem.lastUpdated: 2025-05-22 09:27:28.203