Kaijudo (2012)
Playtime: 20
Min. Age: 8
Players: 2
Publisher: Wizards of the Coast
Designers: Mike Elliott, Andrew Finch, Mons Johnson, James Hata, Bill McQuillan, Tyler Bielman, Mark Rosewater, Tom LaPille, Ryan Miller
Künstler: Taro Yamazaki, Miya, Ittoku, Yoshio Sugiura, Iron Pot, Ryoya Yuki, Yarunoca, Eiji Kaneda, Soushi Hirose, Hisashi Momose, Hirokoria, Ryosuke Nishiyama, Haccan, Dai, Kou1, Youichi Kai, Takesi Kuno, Ozica, Hikaru Ikusa, Mikumo, Dustmoss, Syuichi Obata, Hisanobu Kometani, Mikio Masuda, Hiroyuki Tadokoro, Ken Sugawara, Nakagawa, Yocky, Nottsuo, Katsuhiko Kojoh, Keita Hattori, Tsutomu Kawade, Sansyu, Seki, Akira Hamada, Hiroshi Tanigawa, Tsuu, Yoko Tsukamoto, Daisuke Izuka, Hideaki Takamura, Atsushi Kawasaki, Yusaku Nakaaki, ZENTOYO, Asai Genji, Masateru Ikeda, Miho Midorikawa, Jesper Ejsing, Toshiaki Takayama, Eva Widermann, Towa, Katsuya, Hippo, Chris Seaman, D-Suzuki, Okera, Somen, Akifumi Yamamoto, Nakoi Saito, Steve Prescott, Matt Dixon, Norikatsu Miyoshi, Masaki Hirooka, Jason, Kairi Shoyama, Tomofumi Ogasawara, Wayne Reynolds
Mechaniken: Hand Management
Min. Age: 8
Players: 2
Publisher: Wizards of the Coast
Designers: Mike Elliott, Andrew Finch, Mons Johnson, James Hata, Bill McQuillan, Tyler Bielman, Mark Rosewater, Tom LaPille, Ryan Miller
Künstler: Taro Yamazaki, Miya, Ittoku, Yoshio Sugiura, Iron Pot, Ryoya Yuki, Yarunoca, Eiji Kaneda, Soushi Hirose, Hisashi Momose, Hirokoria, Ryosuke Nishiyama, Haccan, Dai, Kou1, Youichi Kai, Takesi Kuno, Ozica, Hikaru Ikusa, Mikumo, Dustmoss, Syuichi Obata, Hisanobu Kometani, Mikio Masuda, Hiroyuki Tadokoro, Ken Sugawara, Nakagawa, Yocky, Nottsuo, Katsuhiko Kojoh, Keita Hattori, Tsutomu Kawade, Sansyu, Seki, Akira Hamada, Hiroshi Tanigawa, Tsuu, Yoko Tsukamoto, Daisuke Izuka, Hideaki Takamura, Atsushi Kawasaki, Yusaku Nakaaki, ZENTOYO, Asai Genji, Masateru Ikeda, Miho Midorikawa, Jesper Ejsing, Toshiaki Takayama, Eva Widermann, Towa, Katsuya, Hippo, Chris Seaman, D-Suzuki, Okera, Somen, Akifumi Yamamoto, Nakoi Saito, Steve Prescott, Matt Dixon, Norikatsu Miyoshi, Masaki Hirooka, Jason, Kairi Shoyama, Tomofumi Ogasawara, Wayne Reynolds
Mechaniken: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763