BattleTech: Shrapnel Magazine – Issue 16 (2024)
Playtime: 0
Min. Age: 0
Players: 0
Publisher: Catalyst Game Labs
Designers: Unknown
Artists: Florian Stitz, David Allen Kerber, Gerhard Mozsi, Eldon Cowgur, Alex Iglesias, Germán Varona Galindo, Marco Pennacchietti, Jared Blando, Stephen Huda, Duane Loose, Anthony Scroggins, Mark Hayden, Natán Meléndez
Mechanics: Desconhecido
Min. Age: 0
Players: 0
Publisher: Catalyst Game Labs
Designers: Unknown
Artists: Florian Stitz, David Allen Kerber, Gerhard Mozsi, Eldon Cowgur, Alex Iglesias, Germán Varona Galindo, Marco Pennacchietti, Jared Blando, Stephen Huda, Duane Loose, Anthony Scroggins, Mark Hayden, Natán Meléndez
Mechanics: Desconhecido
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Shrapnel: The Official BattleTech Magazine is your ultimate target for tales of hard-hitting, explosive BattleMech action across the battlefields of the 31st century and beyond!
In this issue, you’ll travel to the edge of the Periphery, where a dying, sun-baked world breathes its last gasp; you’ll follow a daring criminal cult in search of dangerous victims in the Capellan Confederation; and you’ll have to outsmart or outfight other pirates to keep them from stealing the perfect score out from beneath you… Plus, brace yourself for the exciting conclusion of the serial novel Lone Wolf and Fox, by Bryan Young.
No matter where you go in the Inner Sphere, conflict will inevitably find you, and the surefire way to defend yourself against it is with articles on arms dealers to either buy from or hunt down, spacefaring threats both real and imagined, and the best methods for transporting your weapons of war. Then go deeper into the trenches with unit and planet digests, technical readouts, a cautionary tale of ten playable pilots, and more—all by BattleTech authors both new and old.
—Description from publisher's website
In this issue, you’ll travel to the edge of the Periphery, where a dying, sun-baked world breathes its last gasp; you’ll follow a daring criminal cult in search of dangerous victims in the Capellan Confederation; and you’ll have to outsmart or outfight other pirates to keep them from stealing the perfect score out from beneath you… Plus, brace yourself for the exciting conclusion of the serial novel Lone Wolf and Fox, by Bryan Young.
No matter where you go in the Inner Sphere, conflict will inevitably find you, and the surefire way to defend yourself against it is with articles on arms dealers to either buy from or hunt down, spacefaring threats both real and imagined, and the best methods for transporting your weapons of war. Then go deeper into the trenches with unit and planet digests, technical readouts, a cautionary tale of ten playable pilots, and more—all by BattleTech authors both new and old.
—Description from publisher's website
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