Crisis 2020 (2007)
Temps de jeu: 90
Age min.: 12
Joueurs: 2
Editeur: Victory Point Games
Concepteurs: Joseph Miranda
Artistes: Tim Allen, Alan Emrich
Mécaniques: Area Movement, Campaign / Battle Card Driven, Area Majority / Influence, Simulation
Age min.: 12
Joueurs: 2
Editeur: Victory Point Games
Concepteurs: Joseph Miranda
Artistes: Tim Allen, Alan Emrich
Mécaniques: Area Movement, Campaign / Battle Card Driven, Area Majority / Influence, Simulation
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When developing tensions break out into open conflict, all of America becomes a war zone as the Government and Rebels clash. The crisis is at hand, but armed conflict is only half the battle because modern wars are also fought on a ‘data’ front of public opinion.
CRISIS 2020 offers players fascinating choices between force and finesse – between striking power and subtlety, as they strive to raise new recruits while converting, neutralizing, and eliminating the opposition using cutting edge ‘Cyberwar’ concepts that are employed by armed forces and insurgents all over the world. And it is the preservation and use of political power, in the form of Crisis Cards, which can make or break an operation.
Should you consolidate regional governments to ensure local control? Call out the National Guard to defend a region and improve its ability as a recruiting ground? Send in an FBI Strike Force to deal with the rabble-rousers and cyber-punks? Suspend elections? Issue an Emergency Decree? Or seek Foreign Intervention from the U.N., South America, Canada, Mexico, or NATO?
Time scale: Each Game Turn equals 4 months
Unit scale: Military Divisions and Brigades
Game Components:
One 11" x 17" full color game map
One 8-page, illustrated, color rules book
One scenario listing / game setup sheet
Two player aid sheets
80 Crisis cards
120 full-color, mounted, two-sided die-cut game pieces
Reimplements:
Crisis: 2000
Buy Microbadge
CRISIS 2020 offers players fascinating choices between force and finesse – between striking power and subtlety, as they strive to raise new recruits while converting, neutralizing, and eliminating the opposition using cutting edge ‘Cyberwar’ concepts that are employed by armed forces and insurgents all over the world. And it is the preservation and use of political power, in the form of Crisis Cards, which can make or break an operation.
Should you consolidate regional governments to ensure local control? Call out the National Guard to defend a region and improve its ability as a recruiting ground? Send in an FBI Strike Force to deal with the rabble-rousers and cyber-punks? Suspend elections? Issue an Emergency Decree? Or seek Foreign Intervention from the U.N., South America, Canada, Mexico, or NATO?
Time scale: Each Game Turn equals 4 months
Unit scale: Military Divisions and Brigades
Game Components:
One 11" x 17" full color game map
One 8-page, illustrated, color rules book
One scenario listing / game setup sheet
Two player aid sheets
80 Crisis cards
120 full-color, mounted, two-sided die-cut game pieces
Reimplements:
Crisis: 2000
Buy Microbadge
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Crisis 2020
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ag.gameitem.lastUpdated: 2025-05-14 02:41:36.009