Nemesis: Lockdown (2022)
Speeltijd: 180
Min. Leeftijd: 12
Spelers: 1 - 5
Uitgever: Delta Vision Publishing, Korea Boardgames, Rebel Studio, Cranio Creations, Funforge, Awaken Realms, MINDOK, Rebel Sp. z o.o.
Ontwerpers: Adam Kwapiński
Kunstenaars: Piotr Orleański, Jakub Dzikowski, Piotr Foksowicz, Patryk Jędraszek, Ewa Labak, Michał Peitsch
Mechanismen: Interrupts, Dice Rolling, Variable Player Powers, Traitor Game, Cooperative Game, Hidden Roles, Modular Board, Semi-Cooperative Game, Campaign / Battle Card Driven, Player Elimination
Min. Leeftijd: 12
Spelers: 1 - 5
Uitgever: Delta Vision Publishing, Korea Boardgames, Rebel Studio, Cranio Creations, Funforge, Awaken Realms, MINDOK, Rebel Sp. z o.o.
Ontwerpers: Adam Kwapiński
Kunstenaars: Piotr Orleański, Jakub Dzikowski, Piotr Foksowicz, Patryk Jędraszek, Ewa Labak, Michał Peitsch
Mechanismen: Interrupts, Dice Rolling, Variable Player Powers, Traitor Game, Cooperative Game, Hidden Roles, Modular Board, Semi-Cooperative Game, Campaign / Battle Card Driven, Player Elimination
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.
During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
Some of the new mechanics are:
Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race
During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
Some of the new mechanics are:
Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race
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ag.gameitem.lastUpdated: 2025-05-30 15:38:34.275