Dragon Dell (2024)
Speeltijd: 120
Min. Leeftijd: 13
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Jacob Borke
Kunstenaars: Jacob Borke
Mechanismen: Hand Management, Command Cards, Real-Time
Min. Leeftijd: 13
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Jacob Borke
Kunstenaars: Jacob Borke
Mechanismen: Hand Management, Command Cards, Real-Time
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Dragon Dell is a fantasy themed strategy card game where players compete to be the first to establish a small village in a land teeming with hostile dragons. Players will face off waves of wild Dragons (and possibly dragons sent by other players), as they fight to grow their village.
The game is played over a series of rounds, which feature simultaneous play. During a round, players will draw magical Orbs and combine some into stronger Orbs. All players then do the same with dragons (draw dragons and breed some into stronger dragons). Next, players will utilize command cards to decide in secret if they will go into battle and what their dragons will do (help them in battle, or go attack other players). All commands are then revealed at the same time.
Finally, all players who chose to go to battle will do so, each fighting their own battle. They will utilize the orbs and dragons they gathered earlier, along with their characters' special abilities, to fight off the wave of dragons attacking them (along with dragons sent by other players).
Each player who wins their battle will gain a new character in their village, but will also face a larger wave of Dragons in the next battle. The first player to get six characters and defeat the sixth wave is the winner.
—description from the designer
The game is played over a series of rounds, which feature simultaneous play. During a round, players will draw magical Orbs and combine some into stronger Orbs. All players then do the same with dragons (draw dragons and breed some into stronger dragons). Next, players will utilize command cards to decide in secret if they will go into battle and what their dragons will do (help them in battle, or go attack other players). All commands are then revealed at the same time.
Finally, all players who chose to go to battle will do so, each fighting their own battle. They will utilize the orbs and dragons they gathered earlier, along with their characters' special abilities, to fight off the wave of dragons attacking them (along with dragons sent by other players).
Each player who wins their battle will gain a new character in their village, but will also face a larger wave of Dragons in the next battle. The first player to get six characters and defeat the sixth wave is the winner.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-20 02:17:13.785