One Card Dungeon (2021)
Speeltijd: 60
Min. Leeftijd: 10
Spelers: 1
Uitgever: Giga Mech Games, Geekach Games, Matagot, Maldito Games, Little Rocket Games, (Web published)
Ontwerpers: Barny Skinner
Kunstenaars: Marco Salogni
Mechanismen: Stat Check Resolution, End Game Bonuses, Action Points, Moving Multiple Units, Movement Points, Pieces as Map, Line of Sight, Grid Movement, Square Grid, Solo / Solitaire Game, Dice Rolling, Multiple Maps
Min. Leeftijd: 10
Spelers: 1
Uitgever: Giga Mech Games, Geekach Games, Matagot, Maldito Games, Little Rocket Games, (Web published)
Ontwerpers: Barny Skinner
Kunstenaars: Marco Salogni
Mechanismen: Stat Check Resolution, End Game Bonuses, Action Points, Moving Multiple Units, Movement Points, Pieces as Map, Line of Sight, Grid Movement, Square Grid, Solo / Solitaire Game, Dice Rolling, Multiple Maps
Beschrijving Tonen Opmerkingen Tonen Prijstrend
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.
Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room.
The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn.
After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.
—description from the designer
Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room.
The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn.
After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.
—description from the designer
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Het spel werd ook onder deze namen uitgebracht:
Кишенькове підземелля ,
One Card Dungeon ,
Mazmorra en 1 carta
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ag.gameitem.lastUpdated: 2025-05-14 00:50:09.927