Ducks in a Row (2024)
Temps de jeu: 45
Age min.: 14
Joueurs: 2 - 8
Editeur: Ludus Vulpes
Concepteurs: Phil Fox, Kirsty Buley
Artistes: Bryony Pimble
Mécaniques: Variable Set-up, Ordering, Set Collection, Score-and-Reset Game, Simultaneous Action Selection, Card Play Conflict Resolution
Age min.: 14
Joueurs: 2 - 8
Editeur: Ludus Vulpes
Concepteurs: Phil Fox, Kirsty Buley
Artistes: Bryony Pimble
Mécaniques: Variable Set-up, Ordering, Set Collection, Score-and-Reset Game, Simultaneous Action Selection, Card Play Conflict Resolution
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Will you play your Ducks to your Row or add them to the pond to increase the value for all players. Can you swing the game in your favour, through triggering your ducks’ special abilities when you play them to your row?
Each round sees players balancing their hand of duck cards. Choosing to play to the shared pond to increase the value of ducks in everyone’s row. Or playing to your row, enabling you to trigger your ducks’ special abilities.
Timing can make all the difference when triggering a duck’s special power.
Each of the six families of duck has their own game changing abilities.
• Splash - Scare off a duck from the pond.
• Egg - Draw an extra card from the draw pile.
• Nest - Rehome a duck from your duck house.
• Head - Select up to two cards from your hand and swap them
with another player.
• Feather - Add a card to your hand from someone else’s duck
house or the discard pile.
• Foot - Draw a card from the persuasion deck to secretly
change the value of a column in the pond.
Everyone plays simultaneously face down indicating row or pond using their location selection card. Once everyone reveals their chosen card the real test starts, each player now plays their card from lowest value to highest value. Will two ducks clash, leaving one or more homeless? Will you trigger your duck’s ability with perfect timing to take full advantage of their power?
If you balance your hand of cards well, you'll be sure to ruffle the feathers of other players and come out on top in the pecking order.
Played over several hands, the winner will be the first player to 40 points. The variety of suits allows game play from two to eight players, and game play lasts between 20 to 40 minutes.
-description from publisher
Each round sees players balancing their hand of duck cards. Choosing to play to the shared pond to increase the value of ducks in everyone’s row. Or playing to your row, enabling you to trigger your ducks’ special abilities.
Timing can make all the difference when triggering a duck’s special power.
Each of the six families of duck has their own game changing abilities.
• Splash - Scare off a duck from the pond.
• Egg - Draw an extra card from the draw pile.
• Nest - Rehome a duck from your duck house.
• Head - Select up to two cards from your hand and swap them
with another player.
• Feather - Add a card to your hand from someone else’s duck
house or the discard pile.
• Foot - Draw a card from the persuasion deck to secretly
change the value of a column in the pond.
Everyone plays simultaneously face down indicating row or pond using their location selection card. Once everyone reveals their chosen card the real test starts, each player now plays their card from lowest value to highest value. Will two ducks clash, leaving one or more homeless? Will you trigger your duck’s ability with perfect timing to take full advantage of their power?
If you balance your hand of cards well, you'll be sure to ruffle the feathers of other players and come out on top in the pecking order.
Played over several hands, the winner will be the first player to 40 points. The variety of suits allows game play from two to eight players, and game play lasts between 20 to 40 minutes.
-description from publisher
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ag.gameitem.lastUpdated: 2025-05-13 20:59:17.703