Middle Sea: Empires of the Feudal Age (1979)
Tempo de Jogo: 240
Idade Mín.: 12
Jogadores: 2 - 40
Editora: Fantasy Games Unlimited
Designers: Wilf K. Backhaus, Terence Peter Donnelly
Artistas: Mike Gilbert (I)
Mecânicas: Secret Unit Deployment, Area Majority / Influence, Player Judge, Area Movement, Action Queue, Simultaneous Action Selection, Events, Area-Impulse, Paper-and-Pencil, Variable Set-up, Dice Rolling
Idade Mín.: 12
Jogadores: 2 - 40
Editora: Fantasy Games Unlimited
Designers: Wilf K. Backhaus, Terence Peter Donnelly
Artistas: Mike Gilbert (I)
Mecânicas: Secret Unit Deployment, Area Majority / Influence, Player Judge, Area Movement, Action Queue, Simultaneous Action Selection, Events, Area-Impulse, Paper-and-Pencil, Variable Set-up, Dice Rolling
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A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
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ag.gameitem.lastUpdated: 2025-05-16 23:45:04.445