Dino Tricks (0)
Tempo de Jogo: 20
Idade Mín.: 10
Jogadores: 2 - 5
Editora: (Web published), Grail Games
Designers: Craig E. Somerton
Artistas: Samuel Bouvant
Mecânicas: Trick-taking, Predictive Bid
Idade Mín.: 10
Jogadores: 2 - 5
Editora: (Web published), Grail Games
Designers: Craig E. Somerton
Artistas: Samuel Bouvant
Mecânicas: Trick-taking, Predictive Bid
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Dino Tricks is a fun and engaging 21-card micro game for 1-5 players in 15-20 mins. A game that neatly fits in your pocket or purse and can be played almost anywhere.
The game has 6 asymmetric suits ranging from 1 card through to 6 cards, with values 1-7 spread across the suits. Gameplay includes trick-taking, publicly visible suits, and simultaneous bidding.
Played across 6 rounds, each round players are dealt a hand that increases by 1 card (1x card in round 1, 2x cards in round 2, etc.)
With all suits openly visible to all players, everyone must try to predict how many tricks they will win in the round - they bid simultaneously by revealing a number of fingers.
The bids are recorded and the trick-taking phase commences.
Everyone plays their cards using standard must-follow trick-taking rules, however, the highest card wins the trick, regardless of suit. BUT... if cards of the same number are played, they cancel each other out and the next highest card wins the trick. This often leads to surprise outcomes and plenty of laughs and groans.
Points are awarded based on whether players correctly predicted their bids or not:
If your Bid and Tricks match EXACTLY, score points equal to the Current Round
If your Bid and Tricks DO NOT MATCH, score -1 point per Difference
The dealer moves clockwise. Gather all the cards, shuffle and deal again.
Play 6 rounds. The winner is the player with the highest score.
—description from the designer
The game has 6 asymmetric suits ranging from 1 card through to 6 cards, with values 1-7 spread across the suits. Gameplay includes trick-taking, publicly visible suits, and simultaneous bidding.
Played across 6 rounds, each round players are dealt a hand that increases by 1 card (1x card in round 1, 2x cards in round 2, etc.)
With all suits openly visible to all players, everyone must try to predict how many tricks they will win in the round - they bid simultaneously by revealing a number of fingers.
The bids are recorded and the trick-taking phase commences.
Everyone plays their cards using standard must-follow trick-taking rules, however, the highest card wins the trick, regardless of suit. BUT... if cards of the same number are played, they cancel each other out and the next highest card wins the trick. This often leads to surprise outcomes and plenty of laughs and groans.
Points are awarded based on whether players correctly predicted their bids or not:
If your Bid and Tricks match EXACTLY, score points equal to the Current Round
If your Bid and Tricks DO NOT MATCH, score -1 point per Difference
The dealer moves clockwise. Gather all the cards, shuffle and deal again.
Play 6 rounds. The winner is the player with the highest score.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-22 04:15:07.753