Yvette Fielding's Ghosts (2006)
Temps de jeu: 60
Age min.: 12
Joueurs: 2 - 8
Editeur: Orchid Games Studios
Concepteurs: Denise Littlewood, First 11, Nadine Farrow
Artistes: Inconnu
Mécaniques: Area Movement, Modular Board, Cooperative Game, Variable Player Powers, Dice Rolling, Roll / Spin and Move
Age min.: 12
Joueurs: 2 - 8
Editeur: Orchid Games Studios
Concepteurs: Denise Littlewood, First 11, Nadine Farrow
Artistes: Inconnu
Mécaniques: Area Movement, Modular Board, Cooperative Game, Variable Player Powers, Dice Rolling, Roll / Spin and Move
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In the pitch black of a silent room, the only sound is the pulsating beat of your pounding heart. You are about to embark on the investigation of a lifetime, to go where no other mortal soul has ever dared to tread.
Yvette Fielding’s Ghosts is a game where intrepid investigators search for the answer to the ultimate question:
IS THERE REALLY LIFE AFTER DEATH?
No two investigations are the same! Whether you’re an investigator or a ghost, you’re in the thick of the action, sharing dark and dangerous corridors, walking through imposing doors, wondering just what – if anything – will be captured tonight!
Using specialist equipment, the investigators’ ultimate goal is to gather documentary evidence of a ghost and to prove its identity. But investigators need to beware, they only have one night and time is fast running out.
Ghosts must try to avoid capture by using special tactics such as scaring an investigator to another part of the building or possessing them and their equipment! Meanwhile, they walk through walls and play gruesome tricks on anyone who gets too close to the truth.
Ghosts is not for the faint-hearted! You are about to become one of the Antix crew or something from another plane and now only one question remains:
ARE YOU BRAVE ENOUGH TO PLAY?
Yvette Fielding’s Ghosts is a game where intrepid investigators search for the answer to the ultimate question:
IS THERE REALLY LIFE AFTER DEATH?
No two investigations are the same! Whether you’re an investigator or a ghost, you’re in the thick of the action, sharing dark and dangerous corridors, walking through imposing doors, wondering just what – if anything – will be captured tonight!
Using specialist equipment, the investigators’ ultimate goal is to gather documentary evidence of a ghost and to prove its identity. But investigators need to beware, they only have one night and time is fast running out.
Ghosts must try to avoid capture by using special tactics such as scaring an investigator to another part of the building or possessing them and their equipment! Meanwhile, they walk through walls and play gruesome tricks on anyone who gets too close to the truth.
Ghosts is not for the faint-hearted! You are about to become one of the Antix crew or something from another plane and now only one question remains:
ARE YOU BRAVE ENOUGH TO PLAY?
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ag.gameitem.lastUpdated: 2025-05-11 07:59:28.188