The Cousins' War (Second Edition) (2018)
Czas gry: 30
Min. wiek: 12
Gracze: 2
Wydawca: Frosted Games, 2Tomatoes Games, Surprised Stare Games Ltd, Flying Lemur Game Studio
Projektanci: David J. Mortimer
Artyści: Klemens Franz
Mechaniki: Campaign / Battle Card Driven, Simulation, Action / Event, Area Majority / Influence, Dice Rolling
Min. wiek: 12
Gracze: 2
Wydawca: Frosted Games, 2Tomatoes Games, Surprised Stare Games Ltd, Flying Lemur Game Studio
Projektanci: David J. Mortimer
Artyści: Klemens Franz
Mechaniki: Campaign / Battle Card Driven, Simulation, Action / Event, Area Majority / Influence, Dice Rolling
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The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England.
The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.
In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.
You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games, Flying Lemur Game Studio), German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion.
—description from the publisher
The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.
In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.
You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games, Flying Lemur Game Studio), German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion.
—description from the publisher
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Rynek
Gra została również wydana pod następującymi nazwami:
The Cousins' War (Segunda Edición) ,
The Cousins' War (Second Edition) ,
Der Vetternkrieg: The Cousins‘ War 1455-1485
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ag.gameitem.lastUpdated: 2025-05-16 23:58:06.02