Cropredy Bridge: A Fleeting Victory (1992)
Temps de jeu: 180
Age min.: 12
Joueurs: 2
Editeur: Decision Games (I)
Concepteurs: Michael J. Grace
Artistes: Mark Simonitch, Joy Cohn
Mécaniques: Hexagon Grid, Dice Rolling
Age min.: 12
Joueurs: 2
Editeur: Decision Games (I)
Concepteurs: Michael J. Grace
Artistes: Mark Simonitch, Joy Cohn
Mécaniques: Hexagon Grid, Dice Rolling
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Cropredy Bridge: A Fleeting Victory, is a regimental simulation of the musket-and-pike era battle fought June 29, 1644 between the Royalist Oxford army of King Charles I and the Parliamentarian army of Sir William Waller.
The game is played in game turns each consisting of two player turns. During each player turn, a player will move and attack with any or all friendly units. Cavalry are the only units which may move and attack during the enemy player turn, under certain circumstances.
Optional rules provide for reaction movement by leaders and foot units as well as cavalry. Play continues until the end of the scenario selected by the players, after which victory is determined.
The map represents the area in which the battle was fought, and also contains important aids to play.
The 200 counters represent leaders, units, and information markers. The named leaders and units provided are a design limit, but players may make as many additional replacement leaders and information markers as they need.
Game Scale:
Turn: 20 minutes
Hex: 100 yards
Unit: 50 men per strength point
Game Inventory:
One 22" X 34" mapsheet
One countersheet (200 1/2" counters)
One 16 page rules booklet
The game is played in game turns each consisting of two player turns. During each player turn, a player will move and attack with any or all friendly units. Cavalry are the only units which may move and attack during the enemy player turn, under certain circumstances.
Optional rules provide for reaction movement by leaders and foot units as well as cavalry. Play continues until the end of the scenario selected by the players, after which victory is determined.
The map represents the area in which the battle was fought, and also contains important aids to play.
The 200 counters represent leaders, units, and information markers. The named leaders and units provided are a design limit, but players may make as many additional replacement leaders and information markers as they need.
Game Scale:
Turn: 20 minutes
Hex: 100 yards
Unit: 50 men per strength point
Game Inventory:
One 22" X 34" mapsheet
One countersheet (200 1/2" counters)
One 16 page rules booklet
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Cropredy Bridge: A Fleeting Victory
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ag.gameitem.lastUpdated: 2025-05-14 18:20:39.606