Beastcaller (2024)

Spelafbeelding 419cd83f96b84a0b0196b8a1f94a0228_thb.png 🔎
Speeltijd: 50
Min. Leeftijd: 10
Spelers: 2
Uitgever: Table Time
Ontwerpers: Pascal Hauenstein, Danny Helmuth Siemon
Kunstenaars: Onbekend
Mechanismen: Turn Order: Stat-Based, Area Movement, Moving Multiple Units, Hand Management, Action Points, Hexagon Grid, Dice Rolling

Beastcaller is a mix of traditional Trading Card Game and a lot of Miniature Tabletop:
A 1v1 where two rivals bashing their heads in using summoned creatures. Additionally they have many spells traps and reaction cards at their disposal.

You take on the role of Beastcaller:
someone who has the ability to call Beasts - inspired by middle european folklore - from their Gromoire and send them into battle.

Before the game, each player picks one Beastcaller with his own unique gamechanging abilities and prepares a deck of at least 20 cards (spells, traps, reactions) and a Grimoire of exactly 10 cards (Beasts).

The game is divided into 2 phases that repeat themselves until one beastcaller faints.
In the first phase, the Beastcaller takes over - here the player prepares, calls Beasts onto the battlefield, cast spells, lay traps and more.
In the second phase the Beasts are activated turn after turn and move across the battlefield.

Powerful Spell cards can only be played if a Beastcaller has enough Beasts of a certain level on the battlefield.
Furthermore dissolved Beasts are not put in an discard pile - they linger on the Soulstack and can be brought back to your Grimoire. But be wary, the more Beasts are in your Soulstack the tinier the chance to get back what you need right now.

Beastcaller combines the strategy of tabletop war games and the exciting creation of your own card decks from a trading card game.



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ag.gameitem.lastUpdated: 2025-05-22 21:27:58.639