Cathood (2025)
Temps de jeu: 60
Age min.: 10
Joueurs: 2 - 4
Editeur: Zacatrus
Concepteurs: Fábio Lima
Artistes: Jorge Tabanera Redondo
Mécaniques: Set Collection, Modular Board, Variable Player Powers, Variable Set-up, Action Points, Area Majority / Influence, Pick-up and Deliver, Grid Movement
Age min.: 10
Joueurs: 2 - 4
Editeur: Zacatrus
Concepteurs: Fábio Lima
Artistes: Jorge Tabanera Redondo
Mécaniques: Set Collection, Modular Board, Variable Player Powers, Variable Set-up, Action Points, Area Majority / Influence, Pick-up and Deliver, Grid Movement
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"Cathood" means "the state or essence of being a cat", and that's what you're trying to achieve.
In Cathood, you are one of eight lovely cats, each with its own personality, that move around a neighborhood to meet humans, collect toys, and visit parks to establish their territory. By doing so, you earn "points" — to use the human equivalent measuring system — while working toward becoming the most beloved cat in the neighborhood.
In game terms, this design is an area-control, pick-up-and-deliver, and set-collection game in which managing the right resources is essential to success. The modular neighborhood, constantly changing, brings an innovative puzzly vibe to the decisions, tests orientation skills on a map, and encourages players to think and interact as a cat. Are they going to walk in the streets, or jump through the roofs? Stop in a cat café to exchange resources, or hiss at another player to steal from their personal supply? Learn new tricks and complete secret objectives, or be the first to visit important places and expand their influence? Since players activate a limited number of actions per turn based on the number of discs in front of them, creating the right synergy is key for a winning strategy. Are you ready? Purrrrfect!
Cathood was one of the five finalists of the "I Concurso de creación de juegos Zacatrus".
—description from the designer
In Cathood, you are one of eight lovely cats, each with its own personality, that move around a neighborhood to meet humans, collect toys, and visit parks to establish their territory. By doing so, you earn "points" — to use the human equivalent measuring system — while working toward becoming the most beloved cat in the neighborhood.
In game terms, this design is an area-control, pick-up-and-deliver, and set-collection game in which managing the right resources is essential to success. The modular neighborhood, constantly changing, brings an innovative puzzly vibe to the decisions, tests orientation skills on a map, and encourages players to think and interact as a cat. Are they going to walk in the streets, or jump through the roofs? Stop in a cat café to exchange resources, or hiss at another player to steal from their personal supply? Learn new tricks and complete secret objectives, or be the first to visit important places and expand their influence? Since players activate a limited number of actions per turn based on the number of discs in front of them, creating the right synergy is key for a winning strategy. Are you ready? Purrrrfect!
Cathood was one of the five finalists of the "I Concurso de creación de juegos Zacatrus".
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-15 13:58:46.208