The Battle of Red Cliffs: Command Expansion #2 (2013)
Temps de jeu: 30
Age min.: 10
Joueurs: 1 - 9
Editeur: Sunrise Tornado Game Studio
Concepteurs: E. R. Burgess, Ta-Te Wu
Artistes: Inconnu
Mécaniques: Hand Management, Set Collection, Open Drafting, Team-Based Game
Age min.: 10
Joueurs: 1 - 9
Editeur: Sunrise Tornado Game Studio
Concepteurs: E. R. Burgess, Ta-Te Wu
Artistes: Inconnu
Mécaniques: Hand Management, Set Collection, Open Drafting, Team-Based Game
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Command Expansion #2 comes with nine cards, numbered 10 to 18.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
Examples:
(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.
(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
During setup, each player randomly takes one Command card. Command cards give player a unique ability for the entire game or once per round.
Examples:
(10) Summon East Winds. Once per round, you may create a set from any one card in the discard pile. This must be performed on your own turn.
(11) Hard of Heart. After you draw 1 card at the beginning of the turn, you may discard 2 Beauty cards and draw three new cards or discard 3 Beauty cards and draw five new cards.
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The Battle of Red Cliffs: Command Expansion #2
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ag.gameitem.lastUpdated: 2025-05-14 21:03:14.623