Gearmageddon: The Turbo-Charged Vehicle Combat Game (2010)
Tempo di Gioco: 90
Età Min.: 10
Giocatori: 2 - 10
Editore: Exploding Goat Games LLC
Designer: Carl Fazzina, Jay Hyland, B. Edward Peters, Erik King, Robert Seitz, Leanne Peters
Artisti: Jay Hyland
Meccaniche: Modular Board, Simulation
Età Min.: 10
Giocatori: 2 - 10
Editore: Exploding Goat Games LLC
Designer: Carl Fazzina, Jay Hyland, B. Edward Peters, Erik King, Robert Seitz, Leanne Peters
Artisti: Jay Hyland
Meccaniche: Modular Board, Simulation
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In Gearmageddon players represent drivers in the arenas of death established by the wealthiest princes of Dubai. Each running cars through a series of moves, shooting attacks, ramming actions, and special maneuvers, the players struggle to be the best of the best.
-- Description from the back cover of the Gearmageddon Core Rules Book
Gearmageddon was designed to be a game, plain and simple. We wanted to make something fast and fun that could be played within a hour to an hour-and-a-half with minimal brainwave expenditure. Gearmageddon is kind of a zero-calorie asphalt death match.
- From the Introduction of the Gearmageddon Core Rules Book
In Gearmageddon, there are three basic actions: move, shoot, and ram. Movement is determined by a player setting the speed of a vehicle and selecting maneuvers. Combat is performed using a target number system. Collision damage is calculated based on speeds and structures of vehicles. Driver Cards provide opportunities for rule-breaking events that can instantly change the tide of battle. Weapon and Upgrade Cards are used for quick reference during games.
In addition to rules for arena combat, Gearmageddon has rules for combat races based on the 2008 movie Death Race.
The Core Rules includes rules for cars, motorcycles and tractor-trailers. Gearmageddon was designed to be used with 1/64 scale vehicle miniatures and 3D components. The game's simple rule of erring on the side of a rules decision that causes maximum damage accelerates gameplay.
In 2011, Exploding Goat Games, LLC started the Worldwide Arena Series, a tournament that ranks Gearmageddon players according to their performance in each game played. Standings are posted weekly on the Exploding Goat Games, LLC Web site.
-- Description from the back cover of the Gearmageddon Core Rules Book
Gearmageddon was designed to be a game, plain and simple. We wanted to make something fast and fun that could be played within a hour to an hour-and-a-half with minimal brainwave expenditure. Gearmageddon is kind of a zero-calorie asphalt death match.
- From the Introduction of the Gearmageddon Core Rules Book
In Gearmageddon, there are three basic actions: move, shoot, and ram. Movement is determined by a player setting the speed of a vehicle and selecting maneuvers. Combat is performed using a target number system. Collision damage is calculated based on speeds and structures of vehicles. Driver Cards provide opportunities for rule-breaking events that can instantly change the tide of battle. Weapon and Upgrade Cards are used for quick reference during games.
In addition to rules for arena combat, Gearmageddon has rules for combat races based on the 2008 movie Death Race.
The Core Rules includes rules for cars, motorcycles and tractor-trailers. Gearmageddon was designed to be used with 1/64 scale vehicle miniatures and 3D components. The game's simple rule of erring on the side of a rules decision that causes maximum damage accelerates gameplay.
In 2011, Exploding Goat Games, LLC started the Worldwide Arena Series, a tournament that ranks Gearmageddon players according to their performance in each game played. Standings are posted weekly on the Exploding Goat Games, LLC Web site.
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Gearmageddon: The Turbo-Charged Vehicle Combat Game
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ag.gameitem.lastUpdated: 2025-05-13 06:10:18.588