Silo! (2024)
Speeltijd: 45
Min. Leeftijd: 8
Spelers: 2 - 4
Uitgever: Cosmic Garage
Ontwerpers: James Churchill
Kunstenaars: James Churchill
Mechanismen: Hand Management, Take That, Set Collection
Min. Leeftijd: 8
Spelers: 2 - 4
Uitgever: Cosmic Garage
Ontwerpers: James Churchill
Kunstenaars: James Churchill
Mechanismen: Hand Management, Take That, Set Collection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Silo! is a set collection card game for 2-4 players, who take on the role of amateur photographers, travelling the country in search of Silo Art.
There are five geographic regions where the Silos can be found: Mountains, Desert, Forest, Lakes and Plains. The object of the game is to collect as many matching pieces as possible from one of the seven themes, or to collect one unique piece from each as a wild card set.
A central marketplace forms a swap meet for players to exchange cards, while keeping an eye out for opportunities that may benefit their search, or hinder others.
Action cards introduce variables such as adverse weather conditions, transport or equipment failure and other events that effect gameplay in a positive or negative way.
When a player chooses a geographic region on their turn, all other players holding a card from that area must also play it to their set, regardless of the theme they are collecting.
The end game is triggered when one player completes their collection of five pieces, and scoring begins based upon the value of the collected pieces.
—description from the designer
There are five geographic regions where the Silos can be found: Mountains, Desert, Forest, Lakes and Plains. The object of the game is to collect as many matching pieces as possible from one of the seven themes, or to collect one unique piece from each as a wild card set.
A central marketplace forms a swap meet for players to exchange cards, while keeping an eye out for opportunities that may benefit their search, or hinder others.
Action cards introduce variables such as adverse weather conditions, transport or equipment failure and other events that effect gameplay in a positive or negative way.
When a player chooses a geographic region on their turn, all other players holding a card from that area must also play it to their set, regardless of the theme they are collecting.
The end game is triggered when one player completes their collection of five pieces, and scoring begins based upon the value of the collected pieces.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-25 08:29:06.411