In Harm's Way: Naval Battles of the Dutch East Indies, 1942 (2024)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 1 - 2
Editor: High Flying Dice Games
Diseñadores: Paul Rohrbaugh
Artistas: Bruce Yearian
Mecánicas: Hexagon Grid, Card Play Conflict Resolution, Dice Rolling
Edad Mínima: 12
Jugadores: 1 - 2
Editor: High Flying Dice Games
Diseñadores: Paul Rohrbaugh
Artistas: Bruce Yearian
Mecánicas: Hexagon Grid, Card Play Conflict Resolution, Dice Rolling
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“I wish to sail in harm’s way…”
--John Paul Jones
In Harm’s Way portrays four famous naval battles fought in early months of WWII for control of the Dutch East Indies (Badung Strait, Balikpapan, Sunda Strait and Java Sea). Although severely out numbered by the Japanese, the American, British, Dutch and Australian (ABDA) naval units fought valiantly, earning their places in naval history. Players will be challenged to do as well, or better, than their historical counter parts.
Each copy of In Harm’s Way is composed of the following:
• One 11 by 17 inch map with game record keeping tracks
• 170 unmounted, double-sided units
• Four sets of rules (one for each game, each of 5 or 6 pages)
Naval units represent one vessel, and hex side and turn length varies for each of the four games. Player's use a standard deck of playing cards (a custom card set is available from the publisher) to activate units and six-sided die to resolve combats. The game is designed by Paul Rohrbaugh and features graphics by Bruce Yearian.
-description from designer
--John Paul Jones
In Harm’s Way portrays four famous naval battles fought in early months of WWII for control of the Dutch East Indies (Badung Strait, Balikpapan, Sunda Strait and Java Sea). Although severely out numbered by the Japanese, the American, British, Dutch and Australian (ABDA) naval units fought valiantly, earning their places in naval history. Players will be challenged to do as well, or better, than their historical counter parts.
Each copy of In Harm’s Way is composed of the following:
• One 11 by 17 inch map with game record keeping tracks
• 170 unmounted, double-sided units
• Four sets of rules (one for each game, each of 5 or 6 pages)
Naval units represent one vessel, and hex side and turn length varies for each of the four games. Player's use a standard deck of playing cards (a custom card set is available from the publisher) to activate units and six-sided die to resolve combats. The game is designed by Paul Rohrbaugh and features graphics by Bruce Yearian.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-15 05:03:06.563