Creative Differences: The Video Game Development Card Game (2016)
Tiempo de Juego: 30
Edad Mínima: 8
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Stuart Platt, Simon Platt
Artistas: Andrew Platt
Mecánicas: Take That, Set Collection, Hand Management
Edad Mínima: 8
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Stuart Platt, Simon Platt
Artistas: Andrew Platt
Mecánicas: Take That, Set Collection, Hand Management
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Take the role of a Video Games development Studio. Employ designers, artists and programmers to make the best game you can.
2-4 Players hire staff, give them ideas, then get those ideas into the game - whilst avoiding industrial espionage from your opponents.
Also, use the free app after the game to see how your game comes out.
Gameplay: The game uses multi-use cards so that all of the staff that are available to hire can also be used as money - to pay for the staff - or as ideas - to increase the likelyhood that they will be able to add something to your game design.
On a player's turn they use their 2 actions to either draw new cards, put an employee into play (paying with cards,) add an idea, or roll the dice to get that employees idea into the game.
This is augmented by a wide variety of action cards that will help or hinder your and your opponent's progress respectively. For instance, hire an employee into a rival player's company to employ some corporate espionage!
You can also gain benefits from reaching communal and private milestones / achievements as the game progresses.
2-4 Players hire staff, give them ideas, then get those ideas into the game - whilst avoiding industrial espionage from your opponents.
Also, use the free app after the game to see how your game comes out.
Gameplay: The game uses multi-use cards so that all of the staff that are available to hire can also be used as money - to pay for the staff - or as ideas - to increase the likelyhood that they will be able to add something to your game design.
On a player's turn they use their 2 actions to either draw new cards, put an employee into play (paying with cards,) add an idea, or roll the dice to get that employees idea into the game.
This is augmented by a wide variety of action cards that will help or hinder your and your opponent's progress respectively. For instance, hire an employee into a rival player's company to employ some corporate espionage!
You can also gain benefits from reaching communal and private milestones / achievements as the game progresses.
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Creative Differences: The Video Game Development Card Game
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ag.gameitem.lastUpdated: 2025-05-27 04:04:38.272