Card-Z (0)
Speeltijd: 300
Min. Leeftijd: 14
Spelers: 1 - 2
Uitgever: MantiGames
Ontwerpers: Gerald Kielpinski
Kunstenaars: Gerald Kielpinski
Mechanismen: Memory, Hexagon Grid, Solo / Solitaire Game, Dice Rolling, Critical Hits and Failures, Once-Per-Game Abilities, Simulation, Zone of Control, Cooperative Game, Movement Points
Min. Leeftijd: 14
Spelers: 1 - 2
Uitgever: MantiGames
Ontwerpers: Gerald Kielpinski
Kunstenaars: Gerald Kielpinski
Mechanismen: Memory, Hexagon Grid, Solo / Solitaire Game, Dice Rolling, Critical Hits and Failures, Once-Per-Game Abilities, Simulation, Zone of Control, Cooperative Game, Movement Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A gritty, realistic zombie survival card game set in a suburban neighborhood. Plays 1-4 players in 1-4 hours depending on the scenario. There are 8 scenarios: Home Run, Rescue 911, Survive, Civic Duty, Mission from God, Pub Run, Horde Annihilation, and Zombie Count.
You start with 2 characters; each with a heroic action, loot, pawn, & a backpack organized using your player mat.
The neighborhood map is dealt into 1 of 3 patterns depending on the scenario.
A game turn is one "day". It has 3 action phases–dawn, day, night–and 1 reckoning phase when survivors must eat food or starve.
Players scout locations by rolling for encounters & battle them on a hex-based universal battlefield. Clear cache locations to win rewards, or win fresh food fishing, hunting, or trapping on terrain locations. Be careful, though, because if you are forced to retreat from a battle, you must clear the location you retreat to or die trying.
The game ends when you meet the end condition of the scenario, or if your survivors die.
—description from the designer
You start with 2 characters; each with a heroic action, loot, pawn, & a backpack organized using your player mat.
The neighborhood map is dealt into 1 of 3 patterns depending on the scenario.
A game turn is one "day". It has 3 action phases–dawn, day, night–and 1 reckoning phase when survivors must eat food or starve.
Players scout locations by rolling for encounters & battle them on a hex-based universal battlefield. Clear cache locations to win rewards, or win fresh food fishing, hunting, or trapping on terrain locations. Be careful, though, because if you are forced to retreat from a battle, you must clear the location you retreat to or die trying.
The game ends when you meet the end condition of the scenario, or if your survivors die.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-18 12:13:59.996