Marrakech (2007)
Speeltijd: 30
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Zoch Verlag, Korea Boardgames, Morapiaf, Kaissa Chess & Games, Gém Klub Kft., Lautapelit.fi, Gigamic, CMON Global Limited, Maldito Games, Lifestyle Boardgames Ltd, Fractal Juegos, Tower Tactic Games, Fundex
Ontwerpers: Dominique Ehrhard
Kunstenaars: Jonathan Aucomte, Victor Boden, Marie Cardouat, Dominique Ehrhard
Mechanismen: Layering, Roll / Spin and Move, Tile Placement, Area Majority / Influence
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Zoch Verlag, Korea Boardgames, Morapiaf, Kaissa Chess & Games, Gém Klub Kft., Lautapelit.fi, Gigamic, CMON Global Limited, Maldito Games, Lifestyle Boardgames Ltd, Fractal Juegos, Tower Tactic Games, Fundex
Ontwerpers: Dominique Ehrhard
Kunstenaars: Jonathan Aucomte, Victor Boden, Marie Cardouat, Dominique Ehrhard
Mechanismen: Layering, Roll / Spin and Move, Tile Placement, Area Majority / Influence
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
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Het spel werd ook onder deze namen uitgebracht:
Marrakech ,
Marrakech Giant Edition ,
마라케시 ,
Марракеш ,
มาร์ราเกช ,
Marakesz ,
Suleika ,
搶地盤
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ag.gameitem.lastUpdated: 2025-05-24 04:56:02.757