Meiji Restoration (1990)
Speeltijd: 150
Min. Leeftijd: 10
Spelers: 2
Uitgever: Sho-Kikaku
Ontwerpers: Motoyuki Fushimi
Kunstenaars: Onbekend
Mechanismen: Area Movement, Simulation, Dice Rolling
Min. Leeftijd: 10
Spelers: 2
Uitgever: Sho-Kikaku
Ontwerpers: Motoyuki Fushimi
Kunstenaars: Onbekend
Mechanismen: Area Movement, Simulation, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A late game in Series: SS (Sho-Kikaku).
Covering the Boshin War, the military phase of the Meiji Restoration.
The map covers from Satsuma to Ezo by areas.
The game is composed of recruitment, move, combat, control then redeployment.
The game starts just after the battle of Toba-Fushimi. The last Shogun Yoshinobu was still in Osaka.
Sattyo starts the game in Western part of Japan. But, they have more talented leaders than Edo-bakufu.
Victory is decided by victory points, collecte during each redeployment phases by controlling important areas such as Kyoto, Osaka, Edo, Nagasaki.
Covering the Boshin War, the military phase of the Meiji Restoration.
The map covers from Satsuma to Ezo by areas.
The game is composed of recruitment, move, combat, control then redeployment.
The game starts just after the battle of Toba-Fushimi. The last Shogun Yoshinobu was still in Osaka.
Sattyo starts the game in Western part of Japan. But, they have more talented leaders than Edo-bakufu.
Victory is decided by victory points, collecte during each redeployment phases by controlling important areas such as Kyoto, Osaka, Edo, Nagasaki.
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ag.gameitem.lastUpdated: 2025-05-13 05:46:29.642