Hypergrid (2017)
Tempo de Jogo: 60
Idade Mín.: 7
Jogadores: 2
Editora: ADC Blackfire Entertainment
Designers: EULER'S GAME
Artistas: (Uncredited)
Mecânicas: Pattern Building, Pattern Recognition, Grid Movement, Tile Placement
Idade Mín.: 7
Jogadores: 2
Editora: ADC Blackfire Entertainment
Designers: EULER'S GAME
Artistas: (Uncredited)
Mecânicas: Pattern Building, Pattern Recognition, Grid Movement, Tile Placement
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Hypergrid is the ultimate action-driven abstract game of sandbox tactics for two players from 7 years and up, which takes about 16 turns per player to play. Place two tokens on a turn, combine their effects, create more lines than your opponent, rule the grid!
To play, you have only three principles to follow and five special effects to master… more complex game of tic-tac-toe with fewer rules than the game of chess that puts two into a battle of wits, with no luck involved, and which opens more than three dimensions to explore endlessly! ... A smaller 3x3 grid of colorful stacks makes HYPERGRID a challenge like no other.
Players gain points for each newly created line of three chips of the same elements (colors) on a 3x3 grid. Each player starts with six chips in each of the five elements, and on each turn a player places exactly two tokens. When an element is placed on top of at least two chips, the player can use its elemental effect. When a player can no longer place a chip, the player with the most points wins.
COMPONENTS : Play-mat, 65 chips (13 pcs in 5 colours), 9+2 6-sided dice, 2 quick reference cards, user’s guide.
To play, you have only three principles to follow and five special effects to master… more complex game of tic-tac-toe with fewer rules than the game of chess that puts two into a battle of wits, with no luck involved, and which opens more than three dimensions to explore endlessly! ... A smaller 3x3 grid of colorful stacks makes HYPERGRID a challenge like no other.
Players gain points for each newly created line of three chips of the same elements (colors) on a 3x3 grid. Each player starts with six chips in each of the five elements, and on each turn a player places exactly two tokens. When an element is placed on top of at least two chips, the player can use its elemental effect. When a player can no longer place a chip, the player with the most points wins.
COMPONENTS : Play-mat, 65 chips (13 pcs in 5 colours), 9+2 6-sided dice, 2 quick reference cards, user’s guide.
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ag.gameitem.lastUpdated: 2025-05-12 18:17:26.143