Doom Cat (2024)
Tempo de Jogo: 60
Idade Mín.: 14
Jogadores: 1 - 99
Editora: Studio Denka, Charming Games Collective
Designers: Dylan Coyle
Artistas: Lailamon, Dylan Coyle
Mecânicas: Solo / Solitaire Game, Dice Rolling, Paper-and-Pencil, Line Drawing, Variable Set-up
Idade Mín.: 14
Jogadores: 1 - 99
Editora: Studio Denka, Charming Games Collective
Designers: Dylan Coyle
Artistas: Lailamon, Dylan Coyle
Mecânicas: Solo / Solitaire Game, Dice Rolling, Paper-and-Pencil, Line Drawing, Variable Set-up
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You're a young witch learning the ropes of magic. Unfortunately, your mischievous cat found your spell book and summoned demons!
In Doom Cat, you must learn how to draw sigils. You start with a magic circle page filled with numbered candles. Roll 3 dice and draw a line between 2 of the candles matching two of the dice. The cat steals the other die and knocks a matching candle over, making it unusable in future rounds. There are special bonuses, like enclosing an unused candle triggers a combo, giving you a free line from it.
Doom Cat comes with campaign cards that increases the scoring opportunities and immerses you deeper into the world of sigil magic. Shuffle and play with a few random ones, or play them in order, progressively increasing the difficulty. Each scoring criteria incentivizes emergent beauty, giving each player a unique sigil each time!
The game ends after 14 rounds. Highest score wins. Solo players must beat a sum of score goals for each scoring condition.
—description from the publisher
In Doom Cat, you must learn how to draw sigils. You start with a magic circle page filled with numbered candles. Roll 3 dice and draw a line between 2 of the candles matching two of the dice. The cat steals the other die and knocks a matching candle over, making it unusable in future rounds. There are special bonuses, like enclosing an unused candle triggers a combo, giving you a free line from it.
Doom Cat comes with campaign cards that increases the scoring opportunities and immerses you deeper into the world of sigil magic. Shuffle and play with a few random ones, or play them in order, progressively increasing the difficulty. Each scoring criteria incentivizes emergent beauty, giving each player a unique sigil each time!
The game ends after 14 rounds. Highest score wins. Solo players must beat a sum of score goals for each scoring condition.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-22 06:23:05.715