The Resistance (2009)
Playtime: 30
Min. Age: 13
Players: 5 - 10
Publisher: Elznir Games, Enigma (Bergsala Enigma), Hobby Japan, HomoLudicus, Indie Boards & Cards, Fantasmagoria, Raven Distribution, Portal Games, Edge Entertainment, Lex Games, (Web published), Galápagos Jogos, 999 Games, Devir, Matagot, NeoTroy Games, Heidelberger Spieleverlag, Wargames Club Publishing, MINDOK, Magellan
Designers: Don Eskridge
Artists: Alex Murur, Jihoon Jang, Don Eskridge, Luis Franco, George Patsouras, Luis Thomas, Jarek Nocoń, Piotr Haraszczak, Luis Francisco, Michael Rasmussen, Jordy Knoop, Vinh Mac, Jordan Saia, Maryam Khatoon
Mechanics: Voting, Simultaneous Action Selection, Hidden Roles, Memory, Roles with Asymmetric Information, Traitor Game, Team-Based Game
Min. Age: 13
Players: 5 - 10
Publisher: Elznir Games, Enigma (Bergsala Enigma), Hobby Japan, HomoLudicus, Indie Boards & Cards, Fantasmagoria, Raven Distribution, Portal Games, Edge Entertainment, Lex Games, (Web published), Galápagos Jogos, 999 Games, Devir, Matagot, NeoTroy Games, Heidelberger Spieleverlag, Wargames Club Publishing, MINDOK, Magellan
Designers: Don Eskridge
Artists: Alex Murur, Jihoon Jang, Don Eskridge, Luis Franco, George Patsouras, Luis Thomas, Jarek Nocoń, Piotr Haraszczak, Luis Francisco, Michael Rasmussen, Jordy Knoop, Vinh Mac, Jordan Saia, Maryam Khatoon
Mechanics: Voting, Simultaneous Action Selection, Hidden Roles, Memory, Roles with Asymmetric Information, Traitor Game, Team-Based Game
Show Description Show Comments Price Trend
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Rule Correction:
For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Rule Correction:
For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Mafie ,
Съпротива ,
レジスタンス ,
The Resistance ,
La Résistance ,
抵抗組織 ,
The Resistance: Agenci Molocha ,
De Mol ,
Rezistența ,
Сопротивление ,
抵抗组织 ,
La Resistencia ,
Der Widerstand ,
Direniş
Related Games
ag.gameitem.lastUpdated: 2025-05-08 17:43:49.619