War of Beasts (2022)
Temps de jeu: 30
Age min.: 7
Joueurs: 2 - 6
Editeur: Charper Edge LLC
Concepteurs: Thomas Charpentier
Artistes: Lorenzo Uccheddu, Thomas Charpentier
Mécaniques: Turn Order: Pass Order, Score-and-Reset Game, Multi-Use Cards, Take That
Age min.: 7
Joueurs: 2 - 6
Editeur: Charper Edge LLC
Concepteurs: Thomas Charpentier
Artistes: Lorenzo Uccheddu, Thomas Charpentier
Mécaniques: Turn Order: Pass Order, Score-and-Reset Game, Multi-Use Cards, Take That
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Object of game: Play beast and phenomena cards in turn to win gems. Win gems by playing high-ranking beasts that cannot be defeated by another player or by playing the same value beast to trigger a war. Be the first player to earn enough gems to win the game.
Cards: There are 72 unique beasts with 6 unique beasts of the same value with varying single or double elements and 48 phenomena cards that are either +1 or -1 modifiers for two, three or four elements.
Gameplay: The first beast card played can be any value and is called the current beast. Play moves clockwise to the next player attempting to beat the current beast card. The current player must play only one beast card that is of equal or higher value than the current beast. Phenomena can only be played on your turn and can act on any individual beast; you can play as many phenomena as you wish. There is only one active beast at a time, once a beast is beaten it can be discarded with all the phenomena attached to that beast. The round will continue until all players cannot beat the current beast. Ties will result in a war occurs.
End of Game - If at any time during the game the draw pile has been exhausted just re-shuffle the discard pile. Game ends once one player reaches 10 or greater gems for 2 players.
3 players – 9 gems
4 players – 8 gems
5 players – 7 gems
6 players – 6 gems
—description from the designer
Cards: There are 72 unique beasts with 6 unique beasts of the same value with varying single or double elements and 48 phenomena cards that are either +1 or -1 modifiers for two, three or four elements.
Gameplay: The first beast card played can be any value and is called the current beast. Play moves clockwise to the next player attempting to beat the current beast card. The current player must play only one beast card that is of equal or higher value than the current beast. Phenomena can only be played on your turn and can act on any individual beast; you can play as many phenomena as you wish. There is only one active beast at a time, once a beast is beaten it can be discarded with all the phenomena attached to that beast. The round will continue until all players cannot beat the current beast. Ties will result in a war occurs.
End of Game - If at any time during the game the draw pile has been exhausted just re-shuffle the discard pile. Game ends once one player reaches 10 or greater gems for 2 players.
3 players – 9 gems
4 players – 8 gems
5 players – 7 gems
6 players – 6 gems
—description from the designer
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War of Beasts
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ag.gameitem.lastUpdated: 2025-05-10 05:44:00.931