BattleTech Technical Readout: 2750 (1989)
Tiempo de Juego: 240
Edad Mínima: 0
Jugadores: 2 - 6
Editor: FASA
Diseñadores: Sam Lewis, Clare Hess, Jim Long, Dale Kemper, Blaine Pardoe
Artistas: Steve Venters, Dana Andrews, Thomas Miller (I), Michael Weaver
Mecánicas: Hexagon Grid, Dice Rolling, Role Playing, Variable Player Powers
Edad Mínima: 0
Jugadores: 2 - 6
Editor: FASA
Diseñadores: Sam Lewis, Clare Hess, Jim Long, Dale Kemper, Blaine Pardoe
Artistas: Steve Venters, Dana Andrews, Thomas Miller (I), Michael Weaver
Mecánicas: Hexagon Grid, Dice Rolling, Role Playing, Variable Player Powers
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From the back of the book:
In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in tehcnology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those some advances also carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today.
BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipments, and combat JumpShips of the Star League.
In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in tehcnology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those some advances also carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today.
BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipments, and combat JumpShips of the Star League.
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ag.gameitem.lastUpdated: 2025-05-09 23:44:43.054